Actualy I don't think the difficulty of the test is so low, as it is equal to the result of the attack test. Consider these three examples:Originally posted by C5
I didn't find this too efficient in regard of the Nerve Pinch, since the Nerve Pinch can Stun a character without any Stamina Test, and in your manoeuver, the lack of penalty was balanced by the relatively low difficulty of the Stamina test so I found it OK like that.
*SHAMELESS PLUG WARNING*
Anyway, I suggested some house rules[/URL] for the loss of consciousness in Unarmed Combat, so they could be used in conjonction.
> Martial Arts beginner (skill 2, Agility+0) vs. Joe Average (+0 Stamina reaction). The difficulty for the Stamina test becomes 9 if the attack test is an average 2d6 roll of 7. As Joe Average has no Stamina bonus he would have to roll 9 or more to avoid the penalty. Not too easy if you ask me.
> Experienced Martial Artist (skill 5, Agility+2) vs. Graaahrg the Nausicaan (Stamina+4). Average attack result is a 14, meaning Graaahrg will have to roll a 10 to avoid the penalty.
> A Martial Arts Master (skill 10, Agility+2) will inflict the penalty on just about any opponent with an average attack result/stamina reaction difficulty of 19.
One possible change to the Stun Attack that has just crossed my mind would be to have the opponent fall unconscious if he misses the TN for his Stamina test by a large number.
I'll have to think about it some more and run through some statistics, but I think that would be not too unbalancing.