When I did them up I came up with something like (I'm at work, don't have the exact stuff):
GORN
Strength +2, Vitality +2, Agility -1
TRAITS:
Natural Armor: the Gorn gain a resistance to physical attacks at the equivalent of their str + vit modifiers.
Compound Eyes: They see motion better than normal eyes. +2PER in opposed tests versus stealth (move).
Natural Weapons: claws. Damage 1d6 -2
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill