Originally Posted by
tonyg
Unfortuantely, CODA's TN's aren't much better. With the TN to use a flight vest a 15 (and a 2d6+skill+stat mod) characters need a 8 skill (6 plus speciality) to even consider putting on a flight vest. A character with a 12 skill (plus Rocket Boot speciality) in Operate Vehicle, the MAX skill rating, still has a 27% chance of blowing a skill roll. And that's just for basic operations. Try something fancy and forget it.
I don't quite follow you here. A character with a +12 skill gets a +14 modifier with the speciality. Adding that to a decent attribute modifier, let's say a +2, and he starts with a +16 modifier, so he succeeds an average difficulty feat without even having to roll.
Although I have a few gripes about CODA (the combat rules, for instance - I very much liked the stun rules in ICON), I vastly prefer its die resolution rules, mainly as it gives a wider range to set difficulty levels, meaning as a GM you can make things harder without making them impossible without a 6 on the drama die by just raising the difficulty by 1.
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