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Thread: Nova Class Deckplans

  1. #31
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    Originally posted by Re'k
    Thank you for these deckplans of outstanding quality!!
    Our RPG group is using a ship that's adapted from the Nova (adapted from a "surveyor" role to a "superscout"), so we're using your deckplans. We've run two sessions so far. Having a map of the Jeffries Tubes is helpful, especially when you have to fight a guerilla battle to take your ship back from a team of mercenaries.

    Thank you, glad to be of help. I am also within a few days (maybe a week considering how things have been going recently) of putting up the plans for the Rhode Island style, which is actually not all as different as I thought in terms of structure (just a 'cap' over the end) but those lifeboats are a real bitch, centered as they are right now right in the way of the corridor -- warning, I am this close to just giving up and just leaving the lifeboat access where it is (um yeah, the lifeboats are here and they angle upward over there when they are used, yeah, that's right...). The other changes are moderately minor and gave me the chance to fix the whole probe configurations situation too .
    On deck 4, how does one access cargo bays 2 and 3? Is it transporter access only (plus J-tubes)?

    In most places on the plans, I have attempted to show the door locations. Unfortunately, these two were left off for some reason. It could possibly be because of my #$@%%$ monitor which has these dark black streaks across it whenever there is a dark line somewhere. This can be a major pain and makes some of the doors hard to see. However, it is just as likely I simply forgot to draw them in in the first place. In either case, I will attempt to fix this when I touch up the plans in the near future and incorporate some changes suggested here.
    On deck 3, what is the semirectangular space that seems to straddle the bulkhead between the main cargo bay and the shuttle high-bay?

    The short answer to that is I have no idea. Not very useful I understand, but the MSD was not very helpful here. The only thing is that the MSD shows something, I'm just not sure what. You can use it as an elevator platform, ramp to the Shuttle bay which moves up and down or simply ignore it as you wish. I'll take suggestions too
    Deck 6, starboard side, there's "Operations". What's the similar chamber on the port side?

    Deck five right? This is the same thing, and so should have been marked (P/S). Like the doors, I shall endeavor to remember to fix it before I post the updates.
    If a Galaxy-class starship with only 1,000 people aboard can survive with only one set of washrooms, why do 80 people need washrooms on every single deck?

    Every time I think I went overboard with the washrooms I also try to think about whether I would want to be stuck on Deck Five without anyplace to go in "time of need" and then wonder if I do not have enough. When that sort of thing happens (vacillating between thinking I have too many and too little in other words) I tend to think I have more or less 'arrived' at where I need to be.
    I think deckplans assist in roleplaying games in two ways... for me, a map helps to make the imaginary locations we're working in seem more real. And even if you feel you don't need that help, it's a good way to synchronize your idea of a location with everyone else's.
    Couldn't have said it better myself. I enjoy working on them too of course, which makes them satisfactory in the planning and execution phases as well, but a nice set of deckplans does do wonders to help the suspension of disbelief. Even if it is Sci-Fi stuff in these locations, it is sci-fi stuff that we are familiar with through the visual medium in which the series is presented to us.
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  2. #32
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    Publius...*bowing and scraping*
    "We're not worthy! We're not worthy!"

    Those plans are, in a word: sensational!!!!!!

    I've had an on-again, off-again project for over a year now, gradually putting together plans for the Intrepid class (up to about Deck 8 of 15, so far), but you have completely put me to shame!! (Plus, given me a few ideas! )

    I reckon the Nova is just about the ideal RPG-sized ship: it's small enough that it could be commanded by a Commander or even Lt Commander, but big enough for a diverse crew and to pack a bit of a punch (well, a little bit of one! )

    Now I've even got deckplans for the sucker!!!

    You are DA MAN!!

    Thank you!
    When you are dead, you don't know that you are dead. It is difficult only for others.

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  3. #33
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    I agree that the plans are excellent, except for the probe workshop problem. It's only reasonable that it be located near one of the launchers.

    The solution I would suggest is similar to below. The main types of scientific research that a Nova would be performing are plantology-oriented and space science oriented. Physical sciences like physics and chemistry would be done in support of one of these two other areas.

    My suggestion is to combine the physical sciences (physics and chemistry) into one lab, put the probe workshop next to the torpedo tube, put the displaced space lab into whichever former-physical science lab is now open, and turn the former probe workshop into an astrometrics lab. It's small size shouldn't matter given holoprojection technology.


    Originally posted by Argyle

    That's why I suggested all that elaborate shuffling. Planetology has two big labs on the existing plans. After the change, planetology has a big lab and a small lab in the old probe room. Space still has a big lab, it's just in a different location. If you really want to keep all the planetologists on the same deck, you can bump the chemists or physicists downstairs.
    “I am a soldier. I fight where I am told, and I win where I fight.”

    General George S. Patton, Jr.

  4. #34
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    I noticed soemthing. The sickbay is righ at the front of the ship.

    I may be wrong here, but I always thought the most protected part of any ship was the sickbay, which means it never had an outside hull section.

    Am I wrong?

  5. #35
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    You're correct on all the deckplans I've ever seen... but on such a small ship you have to compromise somewhere. IIRC sicbay and medlab wasn't on the outer hull, which is about as good as you can do on such a small design.


    Originally posted by AslanC
    I noticed soemthing. The sickbay is righ at the front of the ship.

    I may be wrong here, but I always thought the most protected part of any ship was the sickbay, which means it never had an outside hull section.

    Am I wrong?
    “I am a soldier. I fight where I am told, and I win where I fight.”

    General George S. Patton, Jr.

  6. #36
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    Not to be contrary, but I have to respectfully disagree about the Sickbay on canon deckplans. If you look both at the original MSD for the Nova and the Defiant plans as shown in the DS9 Tech Manual you'll find both of them place Sickbay right up against the hull, so the placement here is not as much a deviation as it seems. The Original Nova placement for Sickbay is where the Holodecks are now (and it is supposed to have a window facing out too I think so it is not in the middle of that section somewhere). The Defiant places their sickbay on Deck Two forward right next to the mess hall according to the official plans in the DS9 Tech manual, which is basically as far from the exterior hull as sickbay is here (There is a little extra space forward perhaps, but the 'ceiling' of the Infirmary is minimally right along the upper edge of the hull).

    I'll admit putting the Sickbay where it is on Deck 2 was a completely stylistic choice. I originally placed it on Deck four where it is according to the on-screen/canon MSD, but it was a waste of space unless morphed into something larger than that of the Intrepid's sickbay (a facility that was designed for over twice the number of crew on a Nova as small and inadequate as I tend to think it is in fact). It was much better to put the Holodecks in that place instead, so that I could have two of them and at the same time make them moderately sizable.

    Also, a friend of mine pointed out that having the Sickbay at the tail end of Deck four was sticking it in the middle of nowhere, basically on the way to the Cargo Bay and nothing else. Placing it on Deck two makes it more centrally located to the rest of the saucer section where most of the crew hangs out (Deck three probably would have been better for central location in retrospect, but by the time I made the changes I kind of liked how Deck 3 was set up).

    I have some altered version of the plans that place the Sickbay on Deck 4 where the MSD says (which I don't like at all asthetically) and separate plans that move Sickbay closer to the interior on Deck 2 (which are okay, but I still like the plans as they exist better). Something that actually looks decent (although it ends up allocating less space for the Sickbay overall) is to replace the Gymnasium area on Deck four with the Sickbay. It lacks the Medlab section and has no room for restrooms, but is essentially sound and asthetically looks pretty decent (a bit squuezed though). That way the existing 'Medlab' on Deck two allows for medical treatment in the upper sections of the saucer while the Main Sickbay itself is not too far from the turbolifts for everyone else on the ship. You could turn the configurable lab into 'Main Medlab' or 'Medlab 2' to make up for the space shortfall.
    "If you haven't got anything nice to say about anybody, come sit next to me."
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  7. #37
    Just a question, how high are Jefferies tubes supposed to be, 2-3 feet plus some systems around...
    How high would you place open deck height from Equinox on the Nova? 9 feet might be a maximum, possibly even less, it's meant to be part of the Sovereign generation of ships.

    Thanks for incoming opinions...

  8. #38
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    Short Answer: Overall Height 3.5-4m, with ~.9-1m Jefferies tubes under. The systems are in the portions of the jefferies tube layer that do not have actual crawlspace. In other words, one could actually draw out the jefferies tues like "hall corridors" and the "rooms" would be the actual systems, water storage etc.

    Long Answer: The intention is for jefferies Tubes to be at least 3 foot, closer to 3 foot, 3 inches. I originally laid out the ship length as 185m, at which there was 4m between most of the decks, but several near-canon (there is no real canon because several on-screen references conflict) sources make the vessel ~165m length.

    After a good deal of soul searching, I simply modified the size of the scale (my original scale used black lettering, this one you'll notice uses red) and some of the components (like the shuttles, which is why they look so jammed into the Shuttlebay) up by 109%, making the vessel's overall length ~165m. This would shave a few inches off of the jefferies tubes and the overall ceiling height but keep them more or less 1m and 4m overall/2.75m actual living space (approximately 8.5 or 9 feet no time for conversion before work). Myself, I like the 185m overall, even though it contradicts these non-canon sources.

    Take Note: Deck Four has a much "thicker" jefferies tubes than the others no matter which answer you use. Take a look at the gap in the MSD link on the site.

    Additionally, I was talking with a friend of mine yesterday and he suggested a way to get more ceiling and jefferies tube height by having jefferies tubes samwiched between the levels of the ship rather than under each level. i.e. a jefferies tube "level" between 2 and 3, between 4 and 5 and so on. This way every deck but deck one (and maybe Deck 8, which is a short deck anyway) is touching a jefferies tube on the top or bottom of the deck and of course the verticals provide for movement between them still. I think this bears some future consideration for me because it would increase the space for ceiling height in both jefferies tubes and the habitable portions of the deck.
    "If you haven't got anything nice to say about anybody, come sit next to me."
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  9. #39
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    I remember these plans were pretty good ( better than my own ) and would have thought I had them saved on my harddrive - apparently I did not. But the link given in this thread is dead. Does anyone know where to get those plans?
    Thanks in advance for all the help.
    We came in peace, for all mankind - Apollo 11

  10. #40
    The link refuses to work for me, is it still active?
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  11. #41
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    It's dead to me as well. Last email I had from Pub he mentioned he was doing paid work for SJG.
    Duct tape is like The Force. It has a light side, a dark side, and it holds the universe together.

    - Carl Zwanzig


  12. #42
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    Hmm damn, doesn't work for me either. I will check on my home system, and backups to see if I have them, but I may well not

    Yeah it wasn't that long ago I was talking to him either, I could drop him a note, see if he realises they are down...
    Ta Muchly

  13. #43
    Deck two is pretty far from Engineering...
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  14. #44
    I want to see what the fuss is about Sounds like a great project that someone worked on and I want to check it out and pilfer it for our own uses lol
    USS INDEPENDENCE

    "FREEDOM'S FLAGSHIP"

  15. #45
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    Quote Originally Posted by Evan van Eyk View Post
    I remember these plans were pretty good ( better than my own ) and would have thought I had them saved on my harddrive - apparently I did not. But the link given in this thread is dead. Does anyone know where to get those plans?
    Thanks in advance for all the help.
    I have them saved, 2 versions I think (different sizes) of Nova & Rhode Island. If you need anything you can PM me an e-mail address. Won't be able to send them until tomorrow as I'm not on my home computer now.

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