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Thread: [CODA] Franz Joseph Technical Manual vessels

  1. #1
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    [CODA] Franz Joseph Technical Manual vessels

    Well, it was only a matter of time before I was able to get around to this project.

    I'm an old-school Trekkie (and I've finally gotten over my problems with that label, so if it offends you...I don't much care), and for years my version of Star Fleet only had half a dozen ship classes. This version of Star Fleet for me is only a minor exception in that I'll be using dozens of ship classes, but the ones I fell in love with from the old Franz Joseph Technical Manual all those years ago will be among them.

    A couple of words on these write-ups: Some of them are not, technically speaking, completely rules-legal, since some of the components (notably the sensors) aren't available for at least 75 years after the ships are supposed to be built. Since the 2245 Constitution class had some not-rules-legal stuff and the FJTM ships were built at the same time, I had no problem ignoring the dates on the sensors.

    I used the Constitution write-up in the NG as a guide for the rest of the ships. There's not a lot of guidance on some things as regards these ships, so my own personal interpretation of them comes very much into play. If you don't agree with how I did them, feel free to design your own versions. I'll be coming back later to do some refit versions, but for now, just the originals will be posted.

    I've done the math on most of these, but it might be a few minutes as I get them all written up and make them pretty.
    Patrick Goodman -- Tilting at Windmills

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    Beyond the Final Frontier: CODA Star Trek RPG Support

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    Saladin-class Destroyer

    Production Data
    Origin: United Federation of Planets
    Class and Type: Saladin-class Destroyer
    Year Launched: 2245

    Hull Data
    Structure: 35
    Size/Decks: 5/12 decks
    Length/Height/Beam: 242.5/60/127.1 meters
    Complement: 200

    Operational Data
    Transporters: 4 standard, 4 emergency, 4 cargo
    Cargo Units: 50
    Shuttlebay: Yes
    Shuttlecraft: 5 size worth
    Tractor Beams: 1, AV
    Sensor System: Class 3 (+3/D)
    Operations System: Class 4 (E)
    Life Support: Class 4 (E)

    Propulsion Data
    Impulse System: Type IV (.5c) (D)
    Warp System: Type Va (5/6/8) (D)

    Tactical Data
    Phaser Banks: Type IV (x3/B)
    Penetration: 4/3/3/0/0
    Photon Torpedoes: Type I (x1/B)
    Penetration: 3/3/3/3/0
    Deflector Shield: Class 2a (B)
    Protection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifers: +1 C, +2 H, +2 T
    Traits: Hardened System (Beam Weapons)

    Description/History: The Saladin-class destroyer was conceived at the same time as the famed Constitution-class heavy cruiser. Utilizing most of the same components, including the famous saucer-shaped primary hull and warp nacelles, the Saladin did without the secondary hull, instead mounting the single warp nacelle at the end of the gooseneck pylon. While giving it a slightly ungainly appearance, it also made for a remarkably nimble ship that provided the same weapons loadout as a Constitution-class at considerably less expense, making it ideal for deployment to hotspots when a larger ship wasn't available or sending one in wasn't feasible.

    Design Notes: As it stands, I had a whopping 2 space left over, but this was after buying 10 extra structure and a Trait, something I'd not bothered with before in my ship design efforts. Some of the other designs have even more leftover space. The Saladin will lose some structure when it refits (at around the same time as the Constitution does), but I think I can make it all work out to my satisfaction.

    The reason most of the systems look the same as they would for a Connie is that they're exactly the same. Franz Joseph took the approach that you could use the same components for more than just one ship, so I ran with that reasoning.
    Last edited by PGoodman13; 07-13-2002 at 08:17 PM.
    Patrick Goodman -- Tilting at Windmills

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    Beyond the Final Frontier: CODA Star Trek RPG Support

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    Hermes-class Scout

    Production Data
    Origin: United Federation of Planets
    Class and Type: Hermes-class Scout
    Year Launched: 2245

    Hull Data
    Structure: 30
    Size/Decks: 5/12 decks
    Length/Height/Beam: 242.5/60/127.1 meters
    Complement: 195

    Operational Data
    Transporters: 4 standard, 4 emergency, 4 cargo
    Cargo Units: 50
    Shuttlebay: Yes
    Shuttlecraft: 10 size worth
    Tractor Beams: 1, AV
    Sensor System: Class 4 (+4/E)
    Operations System: Class 4 (E)
    Life Support: Class 4 (E)

    Propulsion Data
    Impulse System: Type IV (.5c) (D)
    Warp System: Type Va (5/6/8) (D)

    Tactical Data
    Phaser Banks: Type IV (x1/A)
    Penetration: 2/2/2/0/0
    Deflector Shield: Class 2a (B)
    ProTection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifers: +1 C, +1 H, +0 T
    Traits: Enhanced System (Sensors)

    Description/History: The Hermes-class scout uses the same spaceframe as its sister class, the Saladin-class destroyer. Its primary mission was to expand the frontier of the United Federation of Planets, and so was equipped with the finest sensor suite available to them. Amazingly enough, Star Fleet engineers were able to coax even better performance out of them after the ship went through its initial trials. Its lab facilities rival those of a Constitution-class cruiser, and it has a large number of shuttle pods available for planetary reconaissance and detailed surface surveys.

    Unlike its sister-ship, the Hermes can only really handle combat by turning tail and running. Its single phaser bank is adequate for light defense, but it is not by any means a combat vessel.

    Design Notes: There's a whopping 14 points of space left over on this little guy, even taking the Trait and the extra structure into consideration. I'm going to increase its armament in the refit, since I don't think there's really such a thing as a mission where you don't need some teeth to defend yourself with; as it is, I imagine a lot of these puppies got zapped but good in their initial deployments. I might give it the Nimble trait as well.

    EDIT: I screwed the pooch initially on its maneuver modifiers. I forgot to remove the modifiers for the Saladin when I was transcribing things, and just never got around to using the right numbers. They're fixed now.
    Last edited by PGoodman13; 07-14-2002 at 09:48 PM.
    Patrick Goodman -- Tilting at Windmills

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  4. #4
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    Overall looks good, However minor fandom technical nit picks follow:

    According to the Deck plans and if you want to incorporate there info, the following changes would have to be made.

    There are a total of 14 decks going all the way down the neck and resting atop the nacelle.

    There is enough room for 6, size 2 shuttlecraft (12 points worth) The plans show 2 shuttle (drop) bays.

    2 personnel, 3 emergency and 2 cargo transporters

    Compliment is 104 personnel for Saladin and 102 for Hermes classes.

    The reduction is crew allows the transporters to be cut down.

    The beam and hieght pace the ship as size 6 not 5 which would allow you to fit the shuttlebays in perfectly two bays able to hold 3 size 2 shuttles.

  5. #5
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    Originally posted by Eric R.
    Overall looks good, However minor fandom technical nit picks follow:

    According to the Deck plans and if you want to incorporate there info, the following changes would have to be made.
    Hey, I'm a minor part of fandom. That works out pretty well....

    Franz Joseph didn't do those deck plans; someone else did sometime after the FJTM was published. The only deck plans FJ did were for the Constitution-class heavy cruiser, which I also consulted for working on these ships. I won't be incorporating any of these changes; I've already done enough supposition based on what I know of how Star Fleet did things back then, stuff that isn't supported by the source material (that is, the FJTM), as well as being consistent with how my beloved Constitution was written up for Coda.

    But you were nice and polite about it, so I thought I'd give you a response in kind.
    There are a total of 14 decks going all the way down the neck and resting atop the nacelle.
    The Constitution-class blueprints show the gooseneck ending at deck 12. Since all the dimensions for the saucer section on the Saladin and Hermes are identical to those of the Constitution, I saw no reason to change that.
    There is enough room for 6, size 2 shuttlecraft (12 points worth) The plans show 2 shuttle (drop) bays.
    While I agree that the shuttle bays will be drop bays, as they will be for the Ptolemy-class once I get the dadgum thing transcribed, I am trying to remain consistent with two sources: the FJTM and the Coda write-up of the Connie. The Constitution write-up is spot-on with the FJTM, which made my job a lot easier adapting the rest of the ships in the TM.

    The Connie has 6 size worth of shuttles (or 3 Galileo shuttles). While this is inconsistent with the number "7" on the Galileo's hull, it's perfectly reasonable, doesn't contradict canon (which never told us how many shuttles the Constitution carried, nor did the Franz Joseph blueprints), and makes sense considering the size of the vessel.

    Only place I can see where the Coda write-up contradicts the Franz Joseph blueprints for the Connie is in the number of transporters; frankly, I can live with that.
    2 personnel, 3 emergency and 2 cargo transporters

    Compliment is 104 personnel for Saladin and 102 for Hermes classes.

    The reduction is crew allows the transporters to be cut down.
    Quick spelling nitpick, but I see it here a lot and it's starting to make me slightly insane. It's "complement." A compliment is something nice that you say to someone. The complement is the number of personnel a vessel carries, among other definitions. We now return you to your regularly scheduled rebuttal.

    The FJTM specifies the crew complements that I listed for the Saladin and the Hermes. I did not pull those numbers out of thin air. As for the number of transporters, they're never specified in the FJTM, but remaining consistent with the Coda write-up for the Connie led me to invest an extra point of space to transporters for the other ships in the book.
    The beam and hieght pace the ship as size 6 not 5 which would allow you to fit the shuttlebays in perfectly two bays able to hold 3 size 2 shuttles.
    I was not going to place a scout vessel or a destroyer (or a transport/tug, in the case of the upcoming Ptolemy) in the same size category as a heavy cruiser. The Constitution-class was a size 6; I made a judgment call and put the destroyer and scout (which are just saucer; much of the length of the ship is the nacelle, which didn't count in my head for purposes of this project) at size 5. It's the same judgment call I made to put the upcoming Federation-class dreadnought at size 7, even though its dimensions only qualify it for size 6. Doing it any other way felt wrong.

    Thanks for chiming in, though, Eric. I was beginning to feel ignored.
    Last edited by PGoodman13; 07-14-2002 at 08:48 PM.
    Patrick Goodman -- Tilting at Windmills

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    Beyond the Final Frontier: CODA Star Trek RPG Support

  6. #6
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    On spelling your in trouble becuase your talking to a person who for most of his years in High School spelled the word any, inie

    We would both agree that the living space aboard a Saladin/Hermes is only 127x127m at 11 decks in height. This is wear the whole system going back to LUG falls apart becuase just because a ship has certain dimensions does not mean that the entire area is living habitable space. Its how much of the box you fill thats important hence why I went back to using the metric tonnages on the FASA ships because it shows that while the ships might be the same size, there mass is quite different.

    Thanks for pointing out the discrepency in the decks I had never noticed it before, and I have both set of prints. However the height is given at 60 meters the Constitution is given at 72, which would mean that the enginering hull and the top part of the nacelles only add 12 meters to the height? My guess is that another two decks had been added in the neck to provide for needed space to accomodate radiation sheilding from the nacelle (which makes up the bulk of the two decks in question here in the prints).

  7. #7
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    Having both the FASA stuff and the FJTM, I have to say that FASA took rather wild stabs in the dark to build thier stuff. It wasn't bad, but the CODA system seems to allow for a better conversion from a schematic.

    In a similar vein, for those of you who are converting older stuff (TOS, TMP)...I came up with a way to convert phaser banks without overpowering the PV. Take the number of visible emmitters (banks are 2 emitters...ignore my bad spelling) and calculate your values normally. Then multiply those by .22 and you'll have a more reasonable set of #'s for CODA.

    A good example is the Constitution class. The NG says "4 type 7 banks" and gives you a PV of 5/5/4. The blueprints for the Enterprise-A give it 9 banks...using CODA you'd outgun the Galaxy class 10-fold. If you figure out what 9 banks (18 emmitters) of type 7 phasers equals and then multiply by .22 your PV will be reduced to 5/5/4, and the space cost will also drop accordingly. It does work out....

    # of emmitters x cost (x.22)=space
    # of emmitters x damage (x.22)=PV
    Darth Sarcastic

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    Ptolemy-class Transport/Tug

    Production Data
    Origin: United Federation of Planets
    Class and Type: Ptolemy-class Transport/Tug
    Year Launched: 2245

    Hull Data
    Structure: 30
    Size/Decks: 5/12 decks
    Length/Height/Beam: 222/66/127.1 meters
    Complement: 220

    Operational Data
    Transporters: 4 standard, 4 emergency, 4 cargo
    Cargo Units: 50
    Shuttlebay: Yes
    Shuttlecraft: 10 size worth
    Tractor Beams: 3, AV (on tow plate)
    Sensor System: Class 3 (+3/D)
    Operations System: Class 4 (E)
    Life Support: Class 4 (E)

    Propulsion Data
    Impulse System: Type IV (.5c) (D)
    Warp System: Type Va (5/6/8) (D)

    Tactical Data
    Phaser Banks: Type IV (x2/A)
    Penetration: 3/3/2/0/0
    Deflector Shield: Class 2a (B)
    Protection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifers: +1 C, +1 H, +0 T
    Traits: Enhanced System (Impulse Engines)

    Description/History: The Ptolemy-class transport/tug was the last of the main line of ships built by Star Fleet in the major expansion of 2245. Designed to haul supplies and passengers in specially-designed cargo pods, they were used extensively during colonization operations in the mid-23rd century. They were comparatively vulnerable, however, and were seldom seen without some sort of armed escort.

    The impulse engines of these ships were especially hardy, as a great deal of their operation was done at sublight speeds, and they had to be able to move hundreds of thousands of metric tons at a time.

    Design Notes: There are 8 points of space left over here, which will get soaked in a refit. I gave it a pretty significant complement of shuttle pods, mostly work bees I'm thinking, to help it in corraling wayward cargo pods and the like.

    Speaking of the cargo pods, those will be coming shortly.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  9. #9
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    Well, this project didn't bring the enthusiasm I'd hoped for from outside, but considering the amount of disappointment I've been living with for the past few weeks, that's not nearly so bad as I thought it would be.

    In any event, here's the last of the big ships from the Franz Joseph Technical Manual.

    Federation-class Dreadnought

    Production Data
    Origin: United Federation of Planets
    Class and Type: Federation-class Dreadnought
    Year Launched: 2265

    Hull Data
    Structure: 45
    Size/Decks: 7/23 decks
    Length/Height/Beam: 320/87/140 meters
    Complement: 500

    Operational Data
    Transporters: 6 standard, 6 emergency, 6 cargo
    Cargo Units: 70
    Separation System: Yes (emergency only)
    Shuttlebay: Yes
    Shuttlecraft: 7 size worth
    Tractor Beams: 2, AV
    Sensor System: Class 3 (+3/D)
    Operations System: Class 4 (E)
    Life Support: Class 4 (E)

    Propulsion Data
    Impulse System: Type V (.75c) (D)
    Warp System: Type VII (7/8.5/9) (D)
    Warp System: Type III (3/4/6) (B) (saucer; for emergency separation only)

    Tactical Data
    Phaser Banks: Type VII (x5/C)
    Penetration: 6/5/5/0/0
    Photon Torpedos: Type I (x1/C)
    Penetration: 3/3/3/3/0
    Deflector Shield: Class 2a (B)
    Protection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifers: +3 C, -2 H, +4 T

    Description/History: Designed in response to growing Klingon aggression along the border, the Federation-class dreadnought was the mightiest ship ever designed by Star Fleet to that point. Mounting five of the most powerful phaser banks in existence at the time, the class had significantly more offensive capability than the Constitution-class heavy cruiser, but in keeping with Federation ideals, had almost the same scientific capabilities of the smaller vessel. There were not a great number of these vessels constructed initially; shortly after construction began, the Organians imposed their peace treaty on both the Federation and the Klingon Empire; with the need for their construction greatly diminished, the existing Federation-class spaceframes were completed and construction on the class was abruptly ended. With the apparent end of Pax Organia, the existing ships are being upgraded and new construction is being planned.

    Design Notes: I had 6 space left over on this one, and I'm not sure I handled its separation system right. It has the same number of decks as the Constitution-class heavy cruiser, since most of its extra height comes from the third warp nacelle mounted atop the saucer section. I also had a problem in that the Federation-class is supposed to be capable of warp 10 on the old scale, and obviously nothing in the book will support this (and much of the system acts like the 23rd-century scale doesn't exist). I'm hoping that once Starships hits the shelves, there will be a wider variety of 23rd-century components and an acknowledgment that they measured speeds differently in the two eras.

    All in all, I rather like how she came out, even within the limitations of the system as it stands. I hope to revisit this and all my other construction projects when the new book comes out.
    Patrick Goodman -- Tilting at Windmills

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    Beyond the Final Frontier: CODA Star Trek RPG Support

  10. #10
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    I like them. In fact, I'll more than likely use them if I ever talk my group into playing in the TOS Era.
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  11. #11
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    I'm happy to know you like them. I still need to make the cargo pods for the Ptolemy to drag around, and the Galileo-class shuttle, but those will come in time. After that, I'm going to wait for a time before doing any major ship designs since some changes are in the wind with the upcoming Starships book.

    But wait until you see some of these refits....
    Patrick Goodman -- Tilting at Windmills

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    Personally, I think these are very good - sorry I didn't say so earlier!

    Combined with a carefully-selected number of FASA vessels, I'll have a decent looking TOS-era fleet.

    And of course, looking at the TOS SRM, these are more "official" to the game than Tyger's FASA designs
    Jon

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    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
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  13. #13
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    Originally posted by Imagus
    Personally, I think these are very good - sorry I didn't say so earlier!
    Thanks. I hope my comments earlier didn't come across as the pathetic cry for praise that they kind of look like to me. I do things like this because I think they'll be neat and useful to other people, and when other people barely seem to notice they're there...well, I get discouraged easily and my enthusiasm for a project goes away. Combine that with my local game recently disintegrating, and well...it gets ugly.
    Combined with a carefully-selected number of FASA vessels, I'll have a decent looking TOS-era fleet.
    Well, that's more or less the point. At least for me.
    And of course, looking at the TOS SRM, these are more "official" to the game than Tyger's FASA designs
    High praise indeed, though I'm not sure that they're necessarily as good as Sea Tyger's FASA conversions. He's got lots more naval experience to draw on, and he seems to have a better grasp of the design system than I do at the moment. We'll leave Spacedock and Steve Long right out of it for the moment; as a ship designer, I'm not even close.
    Last edited by PGoodman13; 12-16-2004 at 11:05 PM.
    Patrick Goodman -- Tilting at Windmills

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  14. #14
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    Originally posted by PGoodman13
    High praise indeed, though I'm not sure that they're necessarily as good as Sea Tyger's FASA conversions. He's got lots more naval experience to draw on, and he seems to have a better grasp of the design system than I do at the moment. We'll leave Spacedock and Steve Long right out of it for the moment; as a ship designer, I'm not even close.
    I didn't say "as good" - I was talking about "official"...

    Seriously, I rate you and Tyger on the same level for this stuff - you both seem to get around the right level of background info and balance in, and that's just how I like it And as for Steve, it helps when you wrote the system!

    Ok, brown-nosing over...
    Jon

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    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  15. #15
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    Originally posted by Imagus


    I didn't say "as good" - I was talking about "official"...

    Seriously, I rate you and Tyger on the same level for this stuff - you both seem to get around the right level of background info and balance in, and that's just how I like it
    must....control....ego....expansion....

    Thanks for the praise. Just a side note, I started sifting through my Starfleet 2290-91 and Prototype 2291-92 books and pulled out a couple of designs to construct. I'll get those out on a Prototypes thread within the next couple of days (when I finish constructing the final two vessels I've selected). I will also post a TNG-era tender of my own design.

    BTW, great work, Patrick!
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