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Thread: Racial Templates

  1. #1
    AslanC Guest

    Question Racial Templates

    A while ago Steve Long I believe revealed to us the point count for the Racial Templates...but for the life of me I cannot find that mail...does anyone here know how many points it is?

  2. #2
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    Post

    It's no big secret -- pull out any book and you can count them yourself.

    From the "Players' Guide" Icon Links, written by your's truly:

    For your convenience, here are the points used to develop characters from the Core Game Book:

    Species Templates – 50 each
    Starfleet Overlays – 54 each
    Early Life History – 5 points
    Academy Life History – 8 points
    Cadet Cruise – 1 point
    First Tour of Duty – 10 points
    Subsequent Tours of Duty – 5 points each

    This system is particularly useful for characters generated using the Advanced system as outlined on page 77 of the Core Game Book. To create a new character for a campaign where the average Crewmember has three tours of experience, simply give the player an additional 10 points to spend beyond their initial 125.

    ------------------
    Don
    trekrpg@trekrpg.net


    [This message has been edited by Don (edited 01-26-2001).]

  3. #3
    AslanC Guest

    Talking

    Thanks very much dude...Exactlty what I was looking for. Now I can begin my Star Wars conversions

  4. #4
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    Post

    Remember that you can alter the amount of Development Points for any given period (early life, tour of duty, etc) to symbolize more or less experience during that amount of time. You can also have racial Templates with different amounts of DPs, to show the differences between species.

    These amounts are usually kept in ICON Trek for the sake of game ballance. If you want to keep the same amount of points for an Ewok, a Hutt and a Wookie... I wish you good luck

    ------------------
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  5. #5
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    Cool

    Doc Bashir said...
    If you want to keep the same amount of points for an Ewok, a Hutt and a Wookie... I wish you good luck
    Actually, that's not too hard. Rather simple, actually.

    I converted a bunch of racial templates from WEG Wars to LUG Trek last year. I'll see if I can dig them up and post them...

    ------------------
    Doug Burke



    McCoy: "You're taking me to the promised land?"
    Kirk: "That's what you get for missing staff meetings, Doctor."

  6. #6
    AslanC Guest

    Post

    Doug I would love to take a look at your work. For myself I want to make stats for as many Star Wars, Farscape and other Sci-Fi races as possible.

    I think the more variety we have to play the better. Side's who wants their camapaigns to have all the same races anyways?

    "Oh I see your ship's Zakdorn is at Tactical, mine is on Helm."

    Just my two strips of latinum.

  7. #7
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    Maybe I'm just an idiot -- I'm having trouble pulling 50 points out of some of these Templates ...

    Human:
    Fitness 2 = 4 DP
    CoOrdination 2 = 4 DP
    Intellect 2 = 4 DP
    Presence 2 = 4 DP
    Willpower +1 = 1 DP

    Total DP on Attributes: 17

    Athletics 2 (3) = 6 DP
    Culture (Human) 2 (3) = 6 DP
    History (Human) 1 (2) = 3 DP
    Language
    Federation Standard 2 = 6 DP
    Sciences, Any 1 (2) = 3 DP
    World Knowledge (Home) 1 (2) = 3 DP

    Total DP spent on Skills = 27

    27 + 17 = 44

    Do Courage Points then cost 3 points each at Character Generation? If so, then why do Bajorans get 2 _and_ the Species Enemy: Cardassians as part of a (nearly identical) template? The only difference between the two templates are the Specializations -- and the fact that Bajorans get the Cardassians as a Species Enemy.

    Do the Bajorans have less than 50 DP on their Template?

    The Cardassian comes out to 50 DP. The Ferengi as 52 -- 14 points in Attributes and Edges, 30 in Skills and 8 in Advantages / Disadvantages -- I guess what I'm saying here is, "Is 50 Points per Template just a Guideline, or is my math off?"

    BTW -- How many DP _do_ extra Courage points cost, if not 3 each? I can't find that anywhere in the book (3 XP each -- Nothing on DP, though)

    Thanks for any help,

    Gamethyme

  8. #8
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    Many Templates don't add up correctly because of slips that made it all the way through publication. For example, the Counselor Overlay from TNG is short a few points (and a skill), later corrected in the Appendix of the DS9 Core Game Book.

    Unofficially, in a package, a bonus Courage Point increases the cost of a Template by 3 DP. You won't find this cost anywhere in any book (that I know of), because character's aren't allowed to purchase CPs with DPs.

    AOK?


    ------------------
    Don
    trekrpg@trekrpg.net

  9. #9
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    Lightbulb

    BTW, an additional CP is 5 XP, not 3 as you noted above.


    ------------------
    Don
    trekrpg@trekrpg.net

  10. #10
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    Post

    Thank you, Don. I appreciate the swift (and helpful) response.

    Gamethyme

  11. #11

    Post

    Does anyone have any ideas for making the racial templates that are not 50 points equal it?

    I've just been slightly modifying each character that happens to take a race with said problem. Or I'll ignore it if its only 1 or 2 points (like the Bolian).

  12. #12
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    Cool

    The only answer I've found is simple. Tweak it to your heart's content. For example, the Bajoran Template used in my games looks like this:

    Attributes:
    Fitness 2 [5]
    Coordination 2 [5]
    Intellect 2 [5]
    Presence 2 [5]
    Willpower +1
    Psi 0 [5]

    Skills:
    Any Science (choose Specialization) 2 (3)
    Artistic Expression OR Espionage (choose Specialization) 2 (3)
    Culture (Bajoran) 2 (3)
    History (Bajoran) 1 (2)
    Language
    Bajoran 2
    Streetwise (choose Specialization) 2 (3)
    World Knowledge (Bajor) 1 (2)

    Advantages/Disadvantages:
    One extra Courage Point; Species Enemy (Cardassian) -4; Vengeful (Cardassians) -2


    ------------------
    Doug Burke



    McCoy: "You're taking me to the promised land?"
    Kirk: "That's what you get for missing staff meetings, Doctor."

  13. #13
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    Originally posted by Gamethyme
    [SNIP]

    Human:
    Fitness 2 = 4 DP
    CoOrdination 2 = 4 DP
    Intellect 2 = 4 DP
    Presence 2 = 4 DP
    Willpower +1 = 1 DP

    [SNIP]

    Athletics 2 (3) = 6 DP
    Culture (Human) 2 (3) = 6 DP
    History (Human) 1 (2) = 3 DP
    Language
    Federation Standard 2 = 6 DP
    Sciences, Any 1 (2) = 3 DP
    World Knowledge (Home) 1 (2) = 3 DP

    [SNIP]
    Yes, after all of this time here on the boards (well not that long I guess) and my time using the ICON system I am still thrown by the cost system.

    [Correct me if I am wrong.] Each Attribute point is worth 2 DPs; each Edge point is worth 1 DP; each Skill point is worth 2 DPs; each Specialization point (after the first) is worth 1 DP; and each Trait is worth +/- 1 DP depending on if it is an advantage or disadvantage.

    So what I am wondering is: shouldn't the "Language: Fed. Basic" cost 4 DP [Rating X 2] and not the 6 DPs listed? (I assume since each individual Language is its own skill it would use the 2 DP cost and not the 1 DP cost of a Specialization. . .correct?)
    Steven "redwood973" Wood

    "Man does not fail. He gives up trying."

  14. #14
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    Nope. You don't pay for the first point of specialisation in skills with specialisations. All skills cost 3DP, regardless. Specialisations beyond the freebie first one cost 1 DP.

  15. #15
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    Thanks for your help Owen. You have been a great source of help this last week! I can't thank-you enough.

    Could someone then just double check me to make sure I understand this:

    Attributes/Edges
    Fitness 2 = 4 DP [2 x 2]
    Strenght +2 = 2 DP [2 x 1]
    Intellect 3 = 6 DP [3 x 2]
    Willpower +1 = 1 DP [1 x 1]

    Skills/Specializations
    Athletics 2 (3) = 6 DP [[2 x 2] + 2]
    Language
    Federation Standard 2 = 6 DP [2 x 3]
    Weapon, Energy (Phaser) 1 (2) = 3 DP [[1 x 2] + 1]
    Steven "redwood973" Wood

    "Man does not fail. He gives up trying."

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