Woo Hoo. A local lad, just up the train tracks.
OK, first game.
My recommendation is to Keep it Simple. If your group is not very fleet, and prone to fighting... You could always let them be klingons hacking their way through the universe... Dominion war is a great place to play here.
But if YOU want a Starfleet game then you really need to play to what they know. Give them a known quantity, maybe a potential re-occuring bad-guy, but make the resolution achievable by standard means...
If you have any trekkies among your players, make them the senior officers and let them know that you need their help in maintaining the Chain of Command.
And if the group does get out of hand during the first game, fine dont slap them about (literally or figuratively) for getting out of line. But feel free to make notes, if the game takes off, you can make them pay for their sins later!
As for what ship and what rank. Known quantities is the key word here. Any of the On-Screen ships would be easy to imagine, which would help a starting group. Small is good, so Intrepid is probably the best.
They would be best suited as starting ranks, Ensigns and Lieutenants. They can only go up from there!
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DanG.
"Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."
http://www.theventure.freeserve.co.uk
[This message has been edited by Dan Gurden (edited 08-28-2001).]