I wrote this one up for a now-defunct PBEM game... thought it might be useful for someone as a slightly-experienced NPC:
JACK SPARROW
RACE: Man (Middle Man)
RACIAL ABILITIES: Adaptable, Dominion of Men, Skilled
ATTRIBUTES: Bearing 8 (+1), Nimbleness 10 (+2)*, Perception 10 (+2)*, Strength 8 (+1), Vitality 8 (+1), Wits 8 (+1)
REACTIONS: Stamina +1, Swiftness +6*, Willpower +1*, Wisdom +2
ORDER: Rogue
ORDER ABILITIES: Fleet Footed (+2 to Run, 1/2 movement penalties), Sanctuary (a hideout in the forests around Bree), Treacherous Blow (+5 to sneak attacks)
ADVANCEMENTS: 6
SKILLS: Acrobatics (Tumble) +3, Armed Combat: Blades (Dagger) +9, Climb +5, Conceal (Hide Weapon) +6, Craft: Farming +4, Debate (Negotiate) +2, Games (Drinking) +3, Guise+3, Inquire +1, Insight +4, Inspire +1, Intimidate +1, Jump +2, Language: Westron +5, Language: Adunaic +2, Language: Sylvan +3, Language: Dunlendish +3, Legerdemain (Sleight of Hand) +5, Lore: Group (Outlaws) +4, Lore: History (Bree-land) +4, Lore: Race (Bree-folk) +4, Lore: Realm (Bree-land) +4, Lore: Other (Barrow-Downs) +3, Observe (Spot) +8, Perform +1, Persuade +1, Ranged Combat -Thrown Weapons (Dagger) +6, Ride (Horse) +2, Run +7, Search +4, Stealth (Sneak) +10, Survival (Forests) +4, Swim +1, Teamster +1, Track (Men) +3, Unarmed Combat +2
EDGES: Ambidexterity 2 (no off hand penalties), Armor of Heroes (2 points of armor), Dodge (+3 to Dodge checks), Friends (in Bree-land), Furtive, Keen-Eyed, Wary (+3 to Initiative checks), Two-Weapon Fighting (extra attack per round)
FLAWS: Hatred (Dunlendings), Proud, Rival (Sheriff of Bree)
HEALTH: 9
COURAGE: 4
RENOWN: 3
GEAR: Daggers (2), long-knife (2), throwing knife (2), hatchet, small shield, travel-stained garments, hooded travel cloak, leather satchel with personal effects (rations for a week, leather needle & thread, small mirror, sharpening stone for weapons, flint and steel, pipe and pipe-weed, etc.), long coil of rope.
BACKGROUND: Once Jack Sparrow was an honest farmer and a family man, until the time of the War of the Rings. He volunteered to work with the Rangers and militia of Bree-land. While Jack was away from his home, his wife and children were killed in an assault by Dunlendings, his farm burned to ashes. He blames the Sheriff of Bree for their deaths, as they could have been defended against the attack, but the Sheriff would not spare the men. Since that time, Jack Sparrow has become an outlaw, living on the edge of society, a honest thief who preys on the nobles and wealthy of Bree, Archet, Staddle, and Coombe, giving aid to those in need. The Rangers leave him alone, mostly, as he's done much good for the folk he helps.
APPEARANCE: Short, lean, and grizzled, Jack is in his forties. He's scruffy and ill-kempt, with a rough unshaven beard, a wild mane of black hair, and bright grey eyes. He wears a long vest of stained brown leather over a dull greenish-brown tunic, a thick kilt, leggings of light leather beneath, and sandals with straps up to the knees. His cloak is dark, muddy, and like all his garments, shows the signs of much wear and sewn patches and tears. His small shield is slung over his back and bears no insignia, and Jack wears a long-knife and dagger on his hip, and a short leathern bag with a hatchet sheathed on it. He often smokes a pipe, and when he cannot, he is often chewing on a long blade of grass. He gives every indication of a man who is more comfortable in the wild, and looks as if he just came from the deep forest and is on his way back shortly.