Eomer, Third-marshal of the Riddermark
Race: Man (Middle Man)
Racial Abilities: Adaptable, Dominion of Man, Skilled
Attributes: Bearing 8 (+1), Nimbleness 8 (+1), Perception 8 (+1)*, Strength 10 (+2), Vitality 12 (+3)*, Wits 8 (+1)
Reactions: Stamina +5*, Swiftness +3, Willpower +3, Wisdom +1, Defense 11, Health 14
Order: Captain, knight, warrior (inactive)
Order Abilities: Battle-hardened, Born To the Saddle, Hero's Strength, Horse Archer, Horsemaster, Mounted Combat, Shield-Wall, Tactics
Advancements: 21
Skills: Armed Combat: Blades (Longsword) +10, Armed Combat: Polearms (Spear) +6, Healing (Treat Wounds) +3, Inspire +6, Intimidate (Majesty) +6, Language: Rohirric +4, Language: Westron +4, Lore: Group (Rohirrim) +4, Lore: History (Rohan) +4, Lore: Race (Man) +4, Lore: Realm (Rohan) +4, Observe (Spot) +2, Ranged Combat: Bows (Shortbow) +6, Ranged Combat: Spears (Spear) +8, Ride (Horse) +10, Siegecraft (Defense) +8
Edges: Bold, Command 3 (Riders of Eastfold), Doughty, Faithful (to Theoden), Hardy, Honour's Insight 2, Night-eyed, Rank 3 (Third Marshal of the Riddermark), Stern, Valiant, Warrior's Heart, Warwise, Weapon Mastery (Longsword)
Flaws: Code of Honour (never lie), Duty (to Rohan), Enemy (Wormtongue), Fealty (to Theoden), Hatred (Wormtongue), Proud
Courage: 5
Renown: 21
Step-by-step Creation of Eomer
Step 1: Concept
Picturing Eomer: proud, stern, bold, honorable, tall, strong, valiant, sturdy, powerful, fearless; a son of kings. He is devoted to his uncle Theoden King and his sister Eowyn. He admires Gandalf. Grima Wormtongue attempts to impede Eomer whenever he can. He must balance his duty to Rohan's well-being and his fealty to the bewitched Theoden.
Step 2: Primary Attributes
Using the pick method, assigning the attributes thus: Bearing 7, Nimbleness 7, Perception 4, Strength 9, Vitality 10, and Wits 5. He then assigns eight more points thus: 1 to Bearing, 1 to Nimbleness, 3 to Perception, and 3 to Wits.
Step 3: Race
Chooses race of Man and sub-race of Middle Man, which adds 1 to both Strength and Vitality.
Takes the Rider of Rohan package provided in the Core Book, giving him Armed Combat +1, Ranged Combat +1, Ride +2, and the edges Honour's Insight and Night-eyed.
Uses his Skilled racial ability to make his Armed Combat and Ranged Combat each an additional +1.
Takes the flaw Duty (to Rohan) and takes the edge Stern.
Multiplies his Wits of 8 by 3 so that he takes 24 Lore and Language picks: Language: Rohirric +4, Language: Westron +4, Lore: Group (Rohirrim) +4, Lore: History (Rohan) +4, Lore: Race (Man) +4, and Lore: Realm (Rohan) +4.
Step 4: Order
Chooses the Warrior order.
Makes Perception and Vitality his favoured attributes and Stamina his favoured Reaction.
Chooses the Horseman package provided in the Core Book, giving him Armed Combat +3, Healing +1, Inspire +2, Intimidate +2, Observe +2, Ranged Combat +1, Ride +3, and Siegecraft +1; then adds five more picks to these with Armed Combat +1, Ranged Combat +3, and Ride +1.
Chooses the Bold edge.
Chooses the Battle-hardened order ability.
Takes the flaws Code of Honour (never lie), Enemy (Wormtongue), and Fealty (to Theoden), and takes the edges Command (eored) and Rank 2 (Third Marshal of the Riddermark).
Step 5: Free Picks
Eomer puts four of his five picks into increasing Vitality by 1, then puts the last pick into Siegecraft.
Step 6: Record Final Attributes and Modifiers
Eomer's final attributes are as follows: Bearing 8 (+1), Nimbleness 8 (+1), Perception 7 (+0), Strength 10 (+2), Vitality 12 (+3), and Wits 8 (+1).
Putting his Adaptable racial ability into Willpower, his secondary attributes are: Stamina +3, Swiftness +1, Willpower +3, Wisdom +1, Defense 11, and Health 14.
Accounting for his Dominion of Man racial ability, his Courage is 4. Since he is a great warrior and Third Marshal of the Riddermark his Renown starts at 21.
Step 7: Finishing Touches
Eomer, as Third Marshal of the Riddermark, has access to a good amount of weaponry, armor, horses, and so on, for himself and his command. He himself uses a sword, shield, spear, hauberk, and warhorse.
Advancements: 21
Armed Combat +2, Ranged Combat +2, Ride +1
Armed Combat +2, Ranged Combat +2, Ride +1
Armed Combat +2, Ranged Combat +2, Ride +1
Armed Combat +2, Ranged Combat +2, Siegecraft +1
Inspire +2, Intimidate +2, Siegecraft +1
Inspire +2, Intimidate +1, Siegecraft +2
Knight, Proud, Healing +1
Horsemaster, Weapon Mastery
Horse Archer, Siegecraft +2
Born To the Saddle, Armed Combat +1, Intimidate +1
Mounted Combat, Valiant
Shield-Wall, Warwise
Captain, Hatred, Healing +1
Hero's Strength, Faithful
Tactics, Warrior's Heart
Ride +1, Doughty, Hardy
Stamina +1, Swiftness +1
Stamina +1, Swiftness +1
Perception +1, Armed Combat +1
Additional point of Courage, Rank
Command 2, Observe +1