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Thread: [CODA Romulan] Vel'Tar

  1. #1
    Join Date
    Feb 2001
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    [CODA Romulan] Vel'Tar

    This is an old design, got it off the LUG site with the info for "Soldiers of Planetary Command." Been meaning to upgrade it for a time now.

    As usual comments encouraged.

    Vel’Tar-Class Drop Ship Specifications

    Production Data:
    Origin: Romulan Star Empire
    Class and Type: Vel’Tar-Class Drop Ship
    Year Launched: Mid 24th Century

    Hull Data:
    Structure: 10
    Size/Decks: 2/1
    Length/Beam/Height: 15m/10m/5m
    Crew: 2, carries 12 troops

    Operational Data:
    Atmosphere Capable: Yes
    Transporters: 1 personal
    Cargo Units: NA
    Shuttlebay: NA
    Tractor: 1 fv, 1av
    Cloaking Device: Class II (18)
    Sensor System: Class 4 (E)
    Operation Systems: Class 2 (C)
    Life Support: Class 2 (D)

    Propulsion Data:
    Impulse Class 3A (D) .75c
    Warp: Class 3 (B) 3/6/7

    Tactical Data:
    Disruptor Banks: Type H (x2/B)
    Penetration: 3/3/2/0/0
    Plasma Torpedoes: Mark II (x1/B)
    Penetration: 3/2/1/0/0
    Deflector Shield: R-I (A)
    Protection/Threshold: 12/2

    Maneuver Modifiers: C +0, H +2, T +1

    Fleet Data:
    This atmosphere-capable ship, one of the workhorses of the RSN, acts as ground troop support rather then engaging in space-based combat. Able to carry up to 12 fully-equipped Romulan
    troopers, the Drop Ship lifts off from a larger ship (such as a D’deridex-class Warbird,) descends under cover of its cloak through a planet’s atmosphere to the surface, and drops off its
    “passengers” where they are most needed. Of course, it can also make a return trip to pick the soldiers up after they have completed their mission or when emergency evac proves necessary. In case it’s detected and attacked on the way to or from its mother ship, the Vel’Tar carries 2 Type H disruptors and a compliment of 12 Mark II plasma torpedoes.
    Last edited by Phantom; 07-28-2003 at 09:44 PM.

  2. #2
    Join Date
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    Looks good, you just need the Maneuver Modifiers and any Traits.

  3. #3
    Join Date
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    Originally posted by RealPity
    Looks good, you just need the Maneuver Modifiers and any Traits.
    Hmm, no traits for it. But, I guess the MMs would be useful, i ll add them later tonight. Good catch.

  4. #4
    Join Date
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    Good reason for it....I do it all the time ! Crunch numbers, finish up all happy, look again....DOH !

  5. #5
    Join Date
    Feb 2001
    Location
    Brockville, Ontario, Canada
    Posts
    4,394
    Man. Mods. added to design.

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