Results 1 to 13 of 13

Thread: TOS Ships

  1. #1
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937

    TOS Ships

    Well I've done up starship stats for the following vessels from the Franz Joseph tech manual:

    Saladin
    Hermes
    Ptolemy
    Federation

    Enjoy

    Saladin Class Destroyer

    PRODUCTION DATA

    Origin: UFP
    Class and Type: Saladin-Class Destroyer
    Year Commissioned: 2245

    HULL DATA

    Structure: 25
    Size/Decks: 5/13
    Length/Height/Beam: 242/60/127
    Complement: 200

    OPERATIONAL DATA

    Atmosphere Capable: No
    Cargo Units: 50
    Life Support: Class 4 (E)
    Operations Systems: Class 4 (E)
    Sensor Systems: Class 3 (+3/D)
    Seperation System: No
    Shuttlebay: 1 stardrive aft
    Shuttlecraft: 5 Size worth
    Tractor Beams: 1 fv, 1 av
    Transporters: 2 standard, 2 cargo, 2 emergency

    PROPULSION DATA

    Impulse System: SBD-a (.6c) (C)
    Warp System: PB-16 (4/6/8) (C)

    TACTICAL DATA

    Phasers: Type IV ( x3) (B)
    Penetration: 4/3/3/0/0
    Torpedo Launchers: Mk 12 DF (x2) (B)
    Photon Penetration: 3/3/3/3/3
    Deflector Shield: PFF 2a (B)
    Protection/Threshold: 13/3

    MISCELLANEOUS DATA

    Manuever Modifiers: +1C, +2H, +2T
    Traits: None
    Last edited by IceGiant; 08-08-2003 at 12:46 PM.

  2. #2
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    Hermes Class Scout

    PRODUCTION DATA

    Origin: United Federation of Planets
    Class and Type: Hermes-Class Scout
    Year Commissioned: 2245

    HULL DATA

    Structure: 25
    Size/Decks: 5/13
    Length/Height/Beam: 242/60/127
    Complement: 195

    OPERATIONAL DATA

    Atmosphere Capable: No
    Cargo Units: 50
    Life Support: Class 4 (E)
    Operations Systems: Class 4 (E)
    Sensor Systems: Class 3 (+3/D)
    Seperation System: No
    Shuttlebay: 1 stardrive aft
    Shuttlecraft: 10 Size worth
    Tractor Beams: 1 fv, 1 av
    Transporters: 2 standard, 2 cargo, 2 emergency

    PROPULSION DATA

    Impulse System: SBD-a (.6c) (C)
    Warp System: PB-16 (4/6/8) (C)

    TACTICAL DATA

    Phasers: Type IV (x2) (B)
    Penetration: 3/3/2/0/0
    Deflector Shield: PFF 2a (B)
    Protection/Threshold: 13/3

    MISCELLANEOUS DATA

    Manuever Modifiers: +0C, +3H, -1T
    Traits: Enhanced System (Sensors)
    Last edited by IceGiant; 08-08-2003 at 12:47 PM.

  3. #3
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    Ptolemy Class Transport/Tug

    PRODUCTION DATA

    Origin: United Federation of Planets
    Class and Type: Ptolemy-Class Transport/Tug
    Year Commissioned: 2245

    HULL DATA

    Structure: 25
    Size/Decks: 5/13
    Length/Height/Beam: 127/66/127
    Complement: 220

    OPERATIONAL DATA

    Atmosphere Capable: No
    Cargo Units: 60
    Life Support: Class 4 (E)
    Operations Systems: Class 4 (E)
    Sensor Systems: Class 3 (+3/D)
    Seperation System: Yes (Cargo Pods Only)
    Shuttlebay: 1 stardrive aft
    Shuttlecraft: 10 Size worth
    Tractor Beams: 3 av
    Transporters: 2 standard, 2 cargo, 2 emergency

    PROPULSION DATA

    Impulse System: SBD-a (.6c) (C)
    Warp System: PB-16 (4/6/8) (C)

    TACTICAL DATA

    Phasers: Type IV (A)
    Penetration: 2/2/2/0/0
    Deflector Shield: PFF 2a (B)
    Protection/Threshold: 13/3

    MISCELLANEOUS DATA

    Manuever Modifiers: -1C, +3H, +0T
    Traits: None

    Note: I will post pod stats tonite.
    Last edited by IceGiant; 08-08-2003 at 12:47 PM.

  4. #4
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    Federation Class Dreadnaught

    PRODUCTION DATA

    Origin: United Federation of Planets
    Class and Type: Federation-Class Dreadnaught
    Year Commissioned: 2265

    HULL DATA

    Structure: 30
    Size/Decks: 6/23
    Length/Height/Beam: 320/87/140
    Complement: 500

    OPERATIONAL DATA

    Atmosphere Capable: No
    Cargo Units: 60
    Life Support: Class 4 (E)
    Operations Systems: Class 4 (E)
    Sensor Systems: Class 3 (+3/D)
    Seperation System: Yes (emergency)
    Shuttlebay: 1 stardrive foreward
    Shuttlecraft: 6 Size worth
    Tractor Beams: 1 fv, 1 av
    Transporters: 3 standard, 3 cargo, 3 emergency

    PROPULSION DATA

    Impulse System: SBE (.5c) (D)
    Warp System: PB-32 Mod 3 (6/8/10) (D)

    TACTICAL DATA

    Phasers: Type VI ( x5) (C)
    Penetration: 5/5/4/0/0
    Torpedo Launchers: Mk 12 DF (x4) (C)
    Photon Penetration: 4/4/4/4/4
    Deflector Shield: PFF 2a (B)
    Protection/Threshold: 13/3

    MISCELLANEOUS DATA

    Manuever Modifiers: +2C, -2H, +4T
    Traits: Enhanced System (Sensors)

  5. #5
    Join Date
    Dec 2002
    Location
    Manhattan High Security Detention Center
    Posts
    720
    Nice, but a couple of things I noticed: They all seem to have the same ratings for their sensors, life support and operations system. They all also seem to have (save for the dreadnought) the same shield ratings. And lastly I'm a bit puzzled as to why a destroyer has more firepower than a top-of-the-line (for its era) cruiser like the Constitution. Not being anal, just friendly criticism

  6. #6
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    No offense taken I'm always looking for critiques om my designs.

    Originally posted by Snake_Plissken
    Nice, but a couple of things I noticed: They all seem to have the same ratings for their sensors, life support and operations system. They all also seem to have (save for the dreadnought) the same shield ratings.
    I ran under the assumtion the all the components are taken directly from the constitution class, and in the end would give the ships the same stats. Any suggestions?


    [/B][/QUOTE] And lastly I'm a bit puzzled as to why a destroyer has more firepower than a top-of-the-line (for its era) cruiser like the Constitution. Not being anal, just friendly criticism [/B][/QUOTE]

    Because I did the federation first and copied and pasted those phasers on instead of the type IV's. My bad I will correct the ships right after this post.

  7. #7
    Join Date
    Dec 2002
    Location
    Manhattan High Security Detention Center
    Posts
    720
    Any suggestions?
    well if I may

    usually I'd think about the design's role in the fleet. With the Saladin being a destroyer I'd assume that it would be a fairly tough ship; having good firepower, shields and being fairly solid. OTOH I think that whoever did the TOS Constitution in Starship thought that since on screen the original Enterprise seemed to ba able to take quite a beating then it must have really hardened ops and LS systems- as well as having plenty of extra structural strength to spare (a sound assumption IMVHO) . Now you have to decide if the rest of the fleet is like that or if it is the Constitution only. The Hermes being a scout should rely on its sensor capacity and speed (and/or maneuvrability) to avoid trouble more than on its (limited?) tactical abilites. The Samson being a transport of some kind should have abilities that reflect its role (more sluggish, medium tactical abilities?) But (again IMVHO) variety is also an interesting trait; me if I'd be doing a list of ships (I dunno say the Breen fleet) then I'd try to vary the characteristics of each ship as much as possible so that someone who's running a game and needs a Breen ship can select one that will suit his (or her) game, which won't really work if most of the ships look alike. As a side note... is it me or the '17/4' shield rating is overused?

    Anyways, those are just my humble ramblings!

  8. #8
    Join Date
    Mar 2001
    Location
    Cochran, Georgia, USA, Sol III, Alpha Quadrant, Milky Way Galaxy
    Posts
    455
    Well, as far as the Saladin having the firepower of the Constitution, that was the idea. In SFB (Star Fleet Battles), the Saladin-class destroyers do have the same firepower as the Constitution, but not the power to run all systems at full capacity. In starship design terms, it was underpowered. But it was manueverable. And you also don't have to spend every bit of space allotted to a size category.

    Saladin-class Destroyer

    PRODUCTION DATA

    Origin: UFP
    Class and Type: Saladin-Class Destroyer
    Year Commissioned: 2255

    HULL DATA

    Structure: 30
    Size/Decks: 5/10
    Length/Height/Beam: 242.5/60/127.1
    Complement: 200

    OPERATIONAL DATA

    Atmosphere Capable: No
    Cargo Units: 50
    Life Support: Class 3 (D)
    Operations Systems: Class 3 (D)
    Sensor Systems: Class 3 (+3/D)
    Seperation System: Yes (Emergency)
    Shuttlebay: 1 aft ventral
    Shuttlecraft: 5 Size worth
    Tractor Beams: 1 fv
    Transporters: 2 standard, 2 cargo, 2 emergency

    PROPULSION DATA

    Impulse System: SBE (.6c) (D)
    Warp System: PB-32 Mod 3 (6/7/8) (D)

    TACTICAL DATA

    Phasers: Type IV ( x3,B)
    Penetration: 4/3/3/0/0
    Torpedo Launchers: Mk 12 DF (x2,B)
    Photon Penetration: 3/3/3/3/3
    Deflector Shield: PFF 2a (B)
    Protection/Threshold: 13/2

    MISCELLANEOUS DATA

    Manuever Modifiers: +1C, +3H, +3T
    Traits: Nimble, Enhanced System (Impulse, +.1c)

    Notes: Throughout the 23rd century, there was a chronic shortage of starships. The Saladin-class project was a measure to increase the number of ships in the fleet and not break the Federation's budget. While the Constitution-class heavy cruisers were the state-of-the-art, they were also incredibly expensive. The Saladin-class was designed to give the same performance at half the price. The program was not a success initially. The first run of Saladin-class destroyers were notoriously underpowered. They underwent a refit in the 2260's and have been a common sight throughout Federation space since. Being as fast as the Constitution-class cruisers at warp and faster at sublight, they got to hotspots along the Klingon border and Romulan Neutral Zone quickly. They were also more manueverable than most ships their size. Their firepower was the equal of the heavy cruisers but their shields were not quite as strong. The Saladin-class was not expected to go toe-to-toe with a D-7 and win, but it was expected to buy time and to give the Klingons a bloody nose. This was also one of the few starship designs to utilize only one nacelle. A specially designed set of warp coils went down each side of the modified nacelle to form the warp field around the ship. While they were well equipped, they did not perform as well as the Constitution-class in the long term exploration role, but did perform well in border patrol and picket duty missions. They also did well as scouts, so well in fact, that a dedicated scout version was produced in limited numbers. It removed the torpedo launchers and upgraded and enhanced the sensor systems. This Hermes-class scout become the premier scout and science and research vessel in starfleet, until the commissioning of the Miranda-class light cruisers.
    "Retreat?! Hell, we just got here!", annonymous American Marine, WWI

    "Gravity is a harsh mistress....", The Tick

  9. #9
    Join Date
    Mar 2000
    Location
    Cincinnati, OH, USA
    Posts
    69

    Cool Three years later..

    I did the math for the Saladin and I have 17.5 space left. Am I doing something wrong? Could you break the numbers down for me?

    As a side question, when you come up with fractions in determining LS, OPS and old-school warp drives, do you round fractions up, down, or not at all, because it doesn't say in either the NG or SS books.

    Thanks

    DC
    Last edited by Ensign Deconn; 11-16-2006 at 07:51 PM.
    They keep telling me that the beat's going to get me, so I'm avoiding the beat at all costs!!

  10. #10
    Don't round..

    Also, remember, that not every ship will use every space possible for its size class. For your take on the Saladin, add 5 structure and call it done. Seems like it otherwise has everything it needs.
    "Thank god I'm only watching the game... controlling it!"

  11. #11
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    Quote Originally Posted by TFVanguard
    Don't round..

    Also, remember, that not every ship will use every space possible for its size class. For your take on the Saladin, add 5 structure and call it done. Seems like it otherwise has everything it needs.

    Actually Don has said you round in your favor.
    Duct tape is like The Force. It has a light side, a dark side, and it holds the universe together.

    - Carl Zwanzig


  12. #12
    Quote Originally Posted by IceGiant
    Actually Don has said you round in your favor.
    True, but I find you wind up getting a few points of 'error' that way, which you're not going to want. Just put off rounding until the very end. You're never dealing with many significant digits anyway.
    "Thank god I'm only watching the game... controlling it!"

  13. #13
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
    Posts
    937
    Gotcha.
    Duct tape is like The Force. It has a light side, a dark side, and it holds the universe together.

    - Carl Zwanzig


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •