Page 112, second column, “Extended Test” entry. The word “diffuse” should read “defuse”.
Page 114, second column, “Action Time” entry. Insert the word “require” between “downtime enterprises” and “extended”.
Page 115, first column, “Sample Specialties” entry. Change the term “Species Anatomy” to read “Specific Species”.
Page 119, Language skill. Under Test, add the following sentence to the end of the first paragraph: “Note that native-level fluency in any language is considered to be Language +6.”
Page 120, second column, “Additional Modifiers” entry. The word “ampther” should read “another”.
Page 127, first column, last paragraph. The term “Mind-meld” should read “Mind Meld”.
Page 127, second column, eighth paragraph. The term “Mind-meld” should read “Mind Meld”.
Page 129, Table 7.1 Master Trait List. The following changes should be made to this table:
- Command: Change the Prerequisite from “Lower rank” to “Special”.
- Increased Range: Change the Prerequisite from “Psionic 2+” to “Psionic skill 2+”.
- Psionic: Change the Upgrade from “Special” to “N”.
- Psionic Coverage: Change the Prerequisite from “Psionic 2+” to “Psionic skill 2+”.
- Psionic Focus: Change the Prerequisite from “Psionic 1+” to “Psionic skill 1+”.
Page 135, Increased Range edge. Change the Prerequisite from “Psionic 2” to “Psionic skill 2+”.
Page 135, Innovative edge. Under Effects: The term “profession ability” should read “professional ability.” Delete the word “basic” from the first sentence. The following sentences should be added: “The starship officer’s Starship Duty professional ability may not be selected in this manner.” Under Upgrade: The term “profession ability” should read “professional ability.” Delete the word “basic” from the second sentence.
Page 135, Martial Artist edge. Under Effects, “–2” should read “–3”.
Page 136, Psionic edge. Under Effects, change the next-to-last sentence to read: “Your starting level in this attribute is determined in the same manner as your other attributes (see page 81).”
Page 136, Psionic Coverage edge. Change the Prerequisite from “Psionic 2+” to “Psionic skill 2+”.
Page 137, Psionic Focus edge. Change the Prerequisite from “Psionic 1+” to “Psionic skill 1+”.
Page 137, Sense of Time edge. Under Effects, the phrase “always to precise” should read “always too precise”.
Page 137, Sherpa edge. The wording of the Effects section is unclear. Change it to read as follows: “For the purposes of calculating encumbrance and carrying capacity, your normal load is up to Strength x 8 or less in kg. Your heavy load is Strength x (9 to 13) kg and your very heavy load is Strength x (14 to 18) kg. You can lift up to Strength x 23 kg (see page 79).”
Page 138, Table 7.3 Skill Focus. Add the following entry to this table:
Code:
NAME BONUS SKILL
Attentive +1 each Investigate and Observe
Page 138, Two-handed Fighting edge. Under Effects, “–8” should read “+8”.
Page 139, Wealth edge. Under Wealth 5, “32,000” should read “3200”.
Page 143, Rival flaw. Under Effects, in the fourth paragraph, the phrase “bury the act” should read “bury the hatchet”.
Page 144, third column, first paragraph. The term “a long” should read “along”.
Page 146, second column, Assigning Reactions. Replace the existing text with the following:
“Steve begins recording Lovek’s reaction scores. Stamina is governed by either Strength or Vitality. His Strength 8 gives him a +1 attribute modifier, while his Vitality 7 has no modifier. Therefore, Lovek begins the game with a Stamina +1. His Perception 10 is the obvious choice to govern his Quickness (his Agility 7 offers no bonus); this also gives him a good Savvy score. His Willpower is boosted by his high Vulcan Intellect (instead of his average Vitality). His Quickness, Savvy, and Willpower reactions all start at a respectable +2.
“Meanwhile, Sheila runs through her reaction scores: Stamina +2 (Strength 10 gives a +2 bonus, better even than the bonus from Vitality 9), Quickness +3 (from that lucky Agility 12), Savvy +1 (Presence 8 grants a +1 bonus, whereas Perception 6 gives no modifier), and Willpower +1 (from Vitality 9 instead of –1 from Intellect 5).”
Page 147, Table 8.4 Sample Reaction Tests. For the entry “Overcome Fear”, the TN/Opposing Test entry should read “variable by degree”.
Page 153, Professional Skill Level. Replace the last sentence of the descriptive text with the following: “For each advancement your character takes, you may increase professional skills by up to two levels each.”
Page 153, Nonprofessional Skill Level. Replace the last sentence of the descriptive text with the following: “For each advancement your character takes, you may increase nonprofessional skills by one level each.”
Page 153, Favored Reaction. Replace the last sentence of the descriptive text with the following: “For each advancement your character takes, you may increase your favored reaction by up to +2.”
Page 153, Nonfavored Reaction. Replace the last sentence of the descriptive text with the following: “For each advancement your character takes, you may increase a nonfavored reaction by +1.”
Page 153, Favored Attribute. Insert the word “favored” between “one” and “attribute” in the first sentence.
Page 157, second column, Prerequisites. Replace the “World Knowledge” skill with the “Specific World” skill.
Page 159, first column, Prerequisites. Replace the “Notoriety” trait with the “Infamy” trait.
Page 160, first column, Professional Skills. Replace the “World Knowledge” skill with the “Specific World” skill.
Page 162, first column, Expedition Grant professional ability. In the next-to-last sentence, replace “+5 TN bonus” with “–5 TN bonus”.
Page 163, first column. Replace the “World Knowledge” skill with the “Specific World” skill.
Page 163, second column. Replace the word “inventers” with “inventors”.
Page 163, second column, Prerequisites. Replace the “Inventor” trait with the “Thinker” trait.
Page 164, first column, Technical Conversion professional ability. In the next-to-last sentence, the phrase “by 1.5” should read “by x1.5”.
Page 165, first column, Mission Specialist professional ability. Replace the “World Knowledge” skill with the “Specific World” skill.
Page 166, first column, Prerequisites. Replace the “Connections” trait with the “Contacts” trait.
Page 167, second column, Mission Specialist professional ability. Replace the “World Knowledge” skill with the “Specific World” skill.
Page 167, second column, Sabotage professional ability. In the last sentence, the phrase “equal to the half” should read “equal to half”.
Page 168, first column, Missions. In the second sentence, replace the word “flourishes” with “flourish”, and replace the semi-colon after the world “galaxy” with a comma.
Page 170, sidebar. Replace the currency conversion chart with the following:
Code:
1 slip = 1/5 strip 1 strip = 5 slips 1 bar = 100 slips
1/100 bar 1/20 bar 20 strips
1 credit 5 credits 100 credits
Page 172, second column. Replace the last sentence of the first paragraph with the following: “Usually, the target number (TN) for any range-based test is modified for distance between characters: –2 TN point blank, +0 TN short, +2 TN medium, +4 TN long, and +2 TN for each additional increment of extended range.”
Replace the example with the following: “A Type I phaser has a range of 5/10/25/50/+10 meters, meaning that distances up to 5 meters are point blank range (–2 TN to hit), 5.1 to 10 meters are short range (no modifier), 10.1 to 25 meters are medium range (+2 TN), 25.1 to 50 meters are long range (+4 TN), and every +10 additional meters in excess of 50 measure one increment of extended range (earning an additional +2 TN to range-based skill tests).”
Page 173, second column, Rules. In the second sentence, the phrase “suffers a –2 penalty” should read “suffers a +2 TN penalty”.
Page 179, second column, first paragraph. Replace the colon after the word “transmitter” with a period.
Page 181, Table 10.3, Ranged Weapons: Archaic Weapons. The crossbow is listed twice. Remove the duplicate entry.
Page 181: Table 10.3 should be modified to show the following for each listed weapon’s Damage/Parry Bonus:
• Ahn-woon: 1d3+grapple/-3
• Bat’leth: 2d6+5/+2
• Club: 1d6+1/+1
• D’k tahg: 1d6+2/-2 (-1)
• Knife: 1d6+2/-2
• Lirpa: 2d6+4 (blade) or 2d6+1 (club)/+1
• Mace: 2d6+1 (2d6+3 if spiked)/-1
• Mek’leth: 2d6+3/+1
• Staff: 1d6+2/+2
• Sword: 2d6+1/+0
• Bow & arrow: 2d6
• Crossbow: 2d6+1
• Javelin: 2d6+4
• Kligat: 1d6+3
• Throwing Knife: 1d6+2
• Thrown Spear: 2d6+3 (Range should be listed as 5/10/20/40/+5)
Page 182, top of first column. The word “Phaser” in the last sentence should read “phaser”.
Page 183, first column, second paragraph. Insert a closing parenthesis after the word “Appendix” in the first sentence.
Page 183, second column, Disruptor (Pistol) (23rd Century). This weapon is capable of settings 1, 2, 5, and 8.
Page 183, Table 10.4 Phaser & Disruptor Effects. Power settings 9 through 16 have an incorrect notation of “Kill*” referring to the Appendix on “Stun Effects”. Remove the asterisk.
Page 185, second column, Staff. Change the Rules section to read as follows: “When a character performs a parry action in excess of his allowance, reduce the multiple action penalty by half (–3 rather than the standard –5).”
Page 191, second column, first paragraph. Delete the word “but” in the second line of the last sentence.
Page 194, Armament. The term “Twelve IX Phasers” should read “Twelve Type IX Phasers”.
Page 195, second column, fifth paragraph. In the first sentence, the phrase “included those designated” should read “including those designated”.
Page 200, first column. The phrase “without character” in the second sentence should read “without characters”.
Page 201, second column, first paragraph. The word “the” in the title Star Trek: The Next Generation should be capitalized.
Page 208, first column. There are ten Star Trek feature films, not nine.
Page 211, first column, fifth paragraph. In the second sentence, the word “afterword” should read “afterward”.
Page 215, sidebar. Insert the word “or” in between “Star Trek,” and “shortly before” in the first sentence.
Page 231, second column, third paragraph. Delete the comma after the word “that” in the second sentence.
Page 244, Table A.3 Free Actions. On the second line, “Observation” should read “Observe”.
Page 246, Table A.8 Fatigue. Add a column labeled “Rest Needed” with entries of 10 minutes (Winded), 1 hour (Tired), 2 hours (Fatigued), and 4 hours (Exhausted).
Page 250, Table A.13 Ranged Combat Modifiers. Under the Range Category section, the Test TN for Extended should read “+2 TN/increment”.
Page 250, second column, first paragraph: The last two sentences of this paragraph should read, “The attacker rolls damage equal to 1d6 plus his Strength modifier to determine the damage he inflicts. If the attack test resulted in an extraordinary success, the attacker inflicts maximum damage of 6 plus his Strength modifier.”
Page 251, first column, last paragraph. Under the heading “Stun, Kill, and Disintegration Effects” there is mention of making reaction tests for each of these but only rules and TNs given for shrugging off Stun results. Change the first sentence of this paragraph to read, “When struck by such weapons which are set to stun, characters must make a Stamina reaction test at a TN based on the weapon’s setting (see Table A.14: Stun Effects) to minimize the stun effects.” Append the following sentence to the end of the same paragraph: “Note that this is only for stun effects; there is no reaction test to avoid kill or disintegration effects.”
Page 252, second column, first paragraph. The word “vitality” should read “Vitality”.