Page 1 of 2 12 LastLast
Results 1 to 15 of 21

Thread: Dominion Wars

  1. #1
    Join Date
    Nov 1999
    Location
    Bridge City, Texas, USA
    Posts
    29

    Post Dominion Wars

    Has any one played the Dominion Wars computer game I just picked it up Saturday. While its a bit buggy with my video card it not a bad game and whats real cool is the new ships it introduces. One of the new ships for Star Fleet is the Achilles it is one bad mother let me tell you. It seems to bae based off of Soverign technology. I am going to see if I can recreate it in Spacedock. but if any of you already have I'd like to see what you did with it.

  2. #2

    Post

    This message has been removed on request by the
    poster

  3. #3

    Post

    The only problem I've been having with the design is trying to figure out how to build the broadside 'phalanx' array. What I know about the system is

    1) micro-torpedo based
    2) it has four linked launchers
    3) has a high rate of fire
    4) fully or mostly automated
    5) short range (about half that of a phaser)
    6) can theoretically take out a Dominion fighter in one pass

    The over redundant systems are making the ship just a little tight on SU's though. Especially when you add 8 forward Pulse Phasers, on top of at least 5 normal phasers (not mentioned in the stats, but you can see them on some of the screen captures). I haven’t seen where the redundant warp nacelles are hiding.
    There is one real issue though- the ship IS A WARSHIP no questions asked, other than tactical and propulsion systems there's not much else. If the Federation would build it, it would most likely be the only ship in it's class, only used to make really deep, critical and random hits into Dominion space IMO.

    The exact specifications of the ship are just a little hazy, so I’ll be guessing at most of them.

    Phoenix...

    ------------------
    "Of all the shadows cast in this world, it is my own that I fear the most"
    -Phoenix Merrick 2001

  4. #4
    Join Date
    May 2001
    Location
    pollockville,n.c.,usa
    Posts
    67

    Cool

    i belive the phalanx operates more like an artillery cannon than microtorpedo. it probably launches a quantuum warhead with a few thrusters attached. do propulsion could br magnetic pulse. damage400 per warhead range 200,000 kilometers. the extra warp nacelles i believe are with the mains that is why they are so tall.

  5. #5

    Post

    chroniton33
    First I'm not trying to flame you. If this sounds that way, I apologize in advanced.

    Second it's based on micro-torpedo technology, quoted from the web-site "This was accomplished with the new micro-torpedoes arranged in a 'phalanx' array allows an astoundingly high rate of fire that will cripple any Dominion ship.".

    From what I can tell there are four launchers port and four starboard, that cover the entire area around the ship.

    If you would like to read the whole text on the ship, and see some impressive screen captures go to
    http://www.simonsays.com/dominionwars_site/
    Enter by way of the "enter here" button, go to the "ship profiles" button, click on the Achilles class image (the only new federation ship), click on the "Art Directors"? box and read the text to both sides of the image.

    Third, the stats look good, but how many SP and how much power (I'm not real versed in Space Dock yet, I'm using this ship as training)

    Enjoy,
    Phoenix...

    ------------------
    The more you disapprove,
    The more fun it is for me.

  6. #6
    Join Date
    Jan 2000
    Location
    Virginia Beach, VA
    Posts
    750

    Post

    Okay, sounds like it fires a WHOLE LOT of micro-torpedos, producing a cloud of them that damage anyone in it.

    I imagine getting hit by a few dozen micro-torpedos could ruin anyone's day.

    I have no idea what game mechanic to use here, but it might be best to design this as if it were an entirely new type of weapon.

    BTW: Is it limited in range? It sounds like it might be. Basicly a weapon that does big damage, but only if the enemy gets up-close. But I'm guessing.

    ------------------
    You're a Starfleet Officer. "Weird" is part of the job.

  7. #7
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880

    Post

    The name "Phalanx" could be a clue. In today's navy, Phalanx is the name of the CIWS, a Gatling-gun system used as point defense against missiles and aircraft. Like all modern Gatling guns, the rate of fire is a few thousand rounds per minute. There are two radar systems installed. One tracks the incoming target, the other tracks the outgoing 20mm shells, and a computer adjusts the aiming point until the radar signals meet. The whole system can be left to operate completely automatically.

    I don't know if the game weapon operates anything like that, but it's something to think about.

    ------------------

    <<<<

    LUGTrek isn't really dead. Not as long as we remember it.

  8. #8
    Join Date
    Aug 2001
    Location
    Tyne and Wear, United Kingdom, Earth, Sector 001
    Posts
    328

    Post

    How is this for an idea. I must stress I have not played or seen this game apart from the discussions in this thread.

    Starfleet Type Beta Pulse Micro Torpdeo Launcher

    3.5 SU per launcher
    40 torpedoes per SU
    Range 3/2,800/8,500/25,000
    Class Echo Pulse Torpedo launcher Interlock 3/4/7/10 1 SU
    Power: 3 + 1 power per 2 torpedoes fired
    Spread: 15
    Damage: 100
    These weapons can only be fitted with a 180 degree fire arc.


    When using this weapon,

    when rolling to hit if the roll only equals exactaly the target mumber then D6+2 torpedoes hit, however for every point over the target number an extra torpedo hits.

    Torpedoes
    For every 5 torps fired, a +1 cumalative firing penalty is incured, EG to fire all 15 is a +3 penalty.

    Notes:

    The target numbers have been to adjusted on purpose to favour the lower ranges.

    Hints, questions just shout.
    (putting on flameproof under wear now )


    ------------------
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir

    [This message has been edited by Captain Leana Craig (edited 09-05-2001).]

  9. #9

    Post

    Looks good, I don't know about the 100 pt damage (I was thinking around 50), and I'd increace the range to 3/30,000/60,000/90,000 (basicly one hex per catagory), but I have yet to actually have a SD battle. Also I haven't played the game my self, I'd need a bigger 'puter for it

    Phoenix...

    ------------------
    The more you disapprove,
    The more fun it is for me.

  10. #10
    Join Date
    Aug 2001
    Location
    Tyne and Wear, United Kingdom, Earth, Sector 001
    Posts
    328

    Post

    <font face="Verdana, Arial" size="2">Originally posted by Phoenix:
    Looks good, I don't know about the 100 pt damage (I was thinking around 50), and I'd increace the range to 3/30,000/60,000/90,000 (basicly one hex per catagory), but I have yet to actually have a SD battle. Also I haven't played the game my self, I'd need a bigger 'puter for it

    Phoenix...

    </font>
    Damn, better go and give that engineer a slap and tell him to use a PADD, not the back of a packing crate to plan weapon designs.

    Well, I went for 100 damage because a standard chemical explosive armed micro torp does 50 damage, I suppose 75 would work for a double sized micro quantum torp. Range wise, as I said I have not played the game or had a SD game either, so your guess is as good as mine.



    ------------------
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir

  11. #11

    Post

    BUMP

    Yes, I am planning to post the Achillies here, when time allows.

  12. #12
    Join Date
    Aug 2001
    Location
    Tyne and Wear, United Kingdom, Earth, Sector 001
    Posts
    328

    Post

    <font face="Verdana, Arial" size="2">Originally posted by Phoenix:
    BUMP

    Yes, I am planning to post the Achillies here, when time allows.
    </font>
    I look forward to seeing it Phoenix, I hope it does not has an Achillies heel (like the E-D ALWAYS losing its starboard power coupling every time it was shot at )

    ------------------
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir

  13. #13

    Post

    One can only hope, if I'm lucky the ship might be up by friday night/saturday morning.

    Phoenix...

  14. #14

    Post

    All right, after much hassle (Steve I will no longer pester you for ships or book again). The ship is shy on power from what I can tell, but I can't cram much more into the design (20 pts short of top end!!! ).

    Captain Leana Craig, I've edited the Phalanx System a little but the special rules you posted still apply.

    Opinion are welcome, but remember this IS my first attempt at a SD starship.

    Phoenix...
    =============================================

    Achilles-class Strike Cruiser
    Single ship class commissioning 2375 By the United Federation of Planets

    HULL SYSTEMS-
    Size: 7
    > Length: 612 meters
    > Width: 273 meters
    > Height: 81 meters
    > 21 Deck Count
    > 2-4,000,000 metric tons
    SU’s Available: 2750
    SU’s Used: 2730
    Hull Data: [63]
    >Outer: 28 28
    >Inner: 28 28
    >Ramming Hull: 7 7
    Resistance: [144]
    >Outer Resist: 10 12
    >Inner Resist: 10 12
    Structural Integrity Field: [73]
    >Main Generator: Class 7 (Protection 100/150) 37
    > [1 pwr/10 protection/round]
    >Primary Back-up: Class 7 (Protection 50) 18
    > [1 pwr/10 protection/round]
    >Secondary Back-up: Class 7 (Protection 50) 18
    > [1 pwr/10 protection/round]

    PERSONNEL SYSTEMS-
    >Crew/Passengers/Evacuation: 340/51/850
    >Quarters:
    > Spartan: 260 13
    > Basic: 90 9
    > Expanded: 40 8
    > Luxury: None 0
    > Unusual: 8 8
    Environmental Systems: [84]
    > Basic Life Support: [8 pwr/round] 28
    > Reserve Life Support: [4 pwr/round] 14
    > Emergency Life Support: (45 Shelters) 14
    > Gravity: [4 pwr/round] 7
    > Consumables: 3 year’s worth 21
    Replicator Systems: [20]
    > Food Replicators: [7 pwr/round] 7
    > Industrial Replicators
    > Network of small units: [2 pwr/round] 7
    > 2 Large Units: [2 pwr/unit/round used] 6
    Medical Rating: 8 (+2) [8 pwr/ round] 40
    > EMH mark 3 [5 pwr/round of use] 18
    Recreational Rating: 5 40
    Personnel Transportation: Jeffies Tubes 7
    > Turbo lifts [2 pwr/ round] 14
    Fire Suppression System: [1 pwr/round when active] 7
    Cargo Holds: 360,000 cubic meters 10
    > Location: 2 large holds in saucer section, plus other locations mid-ship
    Escape Pods:
    > Number: 120 14
    > Capacity: 6 people per pod

    PROPULSION SYSTEMS-
    Primary Warp Drive:
    > Nacelles: Type 6C4, Pair 101
    > Speed: 6.0/9.0/9.4
    > Plasma Injection System: Type H (12 hours) 16
    > Special Configuration: Variable Geometry Nacelles 5
    > (-2 pwr for Sustainable/Maximum Warp Speeds)
    Secondary Warp Drive:
    > Nacelles: Type 3, Pair 20
    > Speed: 3.0/6.0/7.0
    > Up-rating: Package 1 for Standard, Sustainable, and Maximum 6
    > Plasma Injection System: Type E (8 hours) 10
    > Special Configuration: Embedded 28
    Primary Impulse Engine:
    > Type: Class 8 (.75c/.95c) [7/9 pwr/round] 40
    > Location: Aft Saucer Section
    Secondary Impulse Engine:
    > Type: Class 8 (.75c/.95c) [7/9 pwr/round] 40
    > Location: Aft Engineering Hull
    Reaction Control System: (0.025c) [2 pwr/round] 7
    Auxiliary RCT System: (0.012c) [2 pwr/round] 4

    POWER SYSTEMS-
    Warp Engine
    > Type: Class10/P (generates 500 pwr/round) 110
    > Location: Central Engineering Hull
    Impulse Engines 2 Class 8 (generates 128 pwr/round)
    Auxiliary Reactors: 6 Reactors (generates 30 pwr/round) 18
    Emergency Power: Type D (generates 40 pwr/round) 40
    EPS: Standard Power Flow, Plus 300 Power Transfer/round 65
    Standard Usable Power: 628

    OPERATIONS SYSTEMS-
    Bridge: Saucer Section, Dorsal 35
    Auxiliary Control: Engineering Hull, Dorsal 21

    Computers: 65
    > Core 1: Port side saucer section [5 pwr/round]
    > Core 2: Starboard side saucer section [5 pwr/round]
    > Core 3: Engineering Section Amidship [5 pwr/round]
    > Computer Up-Rating: Class Alpha (+1) [1 pwr/round]
    Optical Data Network:
    Navigational Deflectors: [5 pwr/round] 35
    > Range: 10/20,000/50,000/150,000
    > Accuracy: 5/6/8/11
    > Location: Forward Engineering Hull, Ventral of Saucer Section
    > Auxiliary Deflector: Forward Dorsal Saucer
    Sensor Systems:
    Long-Range Sensors: [5 pwr/round] 42
    > Range Package: Type 5 (Accuracy 3/4/7/10)
    > High Resolution: 5 Light-years (0.5/1.0/3.7/5.0)
    > Low Resolution: 15 Light-years (1.0/4.0/12.0/15.0)
    > Strength Package: Class 8 (Strength 8)
    > Gain Package: Class Beta (+2)
    > Coverage: Standard
    Lateral Sensors: [5 pwr/round] 36
    > Strength Package: Class 8 (Strength 8)
    > Gain Package: Class Beta (+2)
    > Coverage: Standard
    Navigational Sensors: [5 pwr/round] 34
    > Strength Package: Class 8 (Strength 8)
    > Gain Package: Class Beta (+2)
    Probes: 30 Mixture of Types I, III, VI,VIII, and IX 3
    Crew Sensor Skill: 3 (4)
    Flight Control Systems
    > Auto Pilot: Shipboard Systems (Flight Control) 4, Coordination 3
    >>[1 pwr/round of use] 15
    Navigational Computer: 5
    > Main: Class 3(+2) [2 pwr/round]
    > Back-up: Yes
    Manual Steering Column [1 pwr/round used] 1
    Internal Damping Field:
    > Main: Strength 9 [3 pwr/round] 56
    > Number: 4
    > Back-up Strength 6 [2 pwr/round used] 14
    > Number: 4
    Attitude Control: [2 pwr/round] 2
    Communications Systems: 32
    > Type: Class 10 [2 pwr/round]
    > Strength: 10
    > Security: -5
    > Basic Up-Rating: Class Beta (+2)
    > Security Up-Rating: Class Delta (-7 total)
    > Emergency Communications: Yes [2 pwr/round used]
    > Holo-Communications: Yes
    Tractor Beams: 36
    > Emitter: Class Delta [3 pwr/Strength used/round]
    >> Accuracy: 4/5/7/10
    >> Location: Aft Dorsal
    > Emitter: Class Delta [3 pwr/Strength used/round]
    >> Accuracy: 4/5/7/10
    >> Location: Aft Ventral
    > Emitter: Class Delta [3 pwr/Strength used/round]
    >> Accuracy: 4/5/7/10
    >> Location: Fore Ventral
    Transporters:
    Type: Personnel 36
    > Pads: 6-Person
    > Emitter/Receiver Array: Type 6 (40,000km Range)
    > Energizing/Transition Coils: Class I (Strength 9)
    > Location and Number: 4, in Saucer section
    Type: Cargo 32
    > Pads: 400kg
    > Emitter/Receiver Array: Type 3 (40,000km Range)
    > Energizing/Transition Coils: Class I (Strength 9)
    > Location and Number: 2, in Saucer section
    Type: Emergency 34
    > Pads: 20
    > Emitter/Receiver Array: Type 3 (15.000km Range)
    > Energizing/Transition Coils: Class I (Strength 9)
    > Location and Number: 1, in Saucer section, 1 in Engineering Hull
    Security Systems: 30
    > Rating: 4
    > Anti-Intruder System: Yes [1 pwr/round used
    > Internal Force Fields: [1 pwr/3 strength]
    Science Systems:
    > Rating: 2 (+1) [2 pwr/round] 19
    > Labs: 10
    > Specialized Systems: None
    TACTICAL SYSTEMS-
    Port Pulse Phaser Array One 47
    > Type: XII
    > Damage: 250 [25 pwr]
    > Number of Emitters: 200
    > Interlocks: Accuracy 3/4/6/9
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: Forward 180 Degrees
    > Firing Modes: Standard, Wide Beam
    Port Pulse Phaser Array Two 47
    > Type: XII
    > Damage: 250 [25 pwr]
    > Number of Emitters: 200
    > Interlocks: Accuracy 3/4/6/9
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: Forward 180 Degrees
    > Firing Modes: Standard, Wide Beam
    Starboard Pulse Phaser Array One 47
    > Type: XII
    > Damage: 250 [25 pwr]
    > Number of Emitters: 200
    > Interlocks: Accuracy 3/4/6/9
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: Forward 180 Degrees
    > Firing Modes: Standard, Wide Beam
    Starboard Pulse Phaser Array Two 47
    > Type: XII
    > Damage: 250 [25 pwr]
    > Number of Emitters: 200
    > Interlocks: Accuracy 3/4/6/9
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: Forward 180 Degrees
    > Firing Modes: Standard, Wide Beam
    Dorsal, Port Saucer Phaser Array 53
    > Type: XI
    > Damage: 220 [22 pwr}
    > Number of Emitters: 200
    > Interlocks: Accuracy 4/5/7/10
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: 540 Degrees
    > Firing Modes: Standard, Continuous, Pulse, Wide Beam
    Dorsal, Starboard Saucer Phaser Array 53
    > Type: XI
    > Damage: 220 [22 pwr}
    > Number of Emitters: 200
    > Interlocks: Accuracy 4/5/7/10
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: 540 Degrees
    > Firing Modes: Standard, Continuous, Pulse, Wide Beam
    Ventral, Port Saucer Phaser Array 53
    > Type: XI
    > Damage: 220 [22 pwr}
    > Number of Emitters: 200
    > Interlocks: Accuracy 4/5/7/10
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: 540 Degrees
    > Firing Modes: Standard, Continuous, Pulse, Wide Beam
    Ventral, Starboard Saucer Phaser Array 53
    > Type: XI
    > Damage: 220 [22 pwr}
    > Number of Emitters: 200
    > Interlocks: Accuracy 4/5/7/10
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: 540 Degrees
    > Firing Modes: Standard, Continuous, Pulse, Wide Beam
    Aft Engineering, Phaser Array 34
    > Type: XI
    > Damage: 220 [22 pwr}
    > Number of Emitters: 120
    > Interlocks: Accuracy 4/5/7/10
    > Range: 10/30,000/100,000/300,000
    > Firing Arcs: 390 Degrees
    > Firing Modes: Standard, Continuous, Pulse, Wide Beam
    Forward Torpedo Launcher Center Port (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Forward Nose Section
    > Firing Arc: Forward, But are self Guided
    Forward Torpedo Launcher Center Starboard (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Forward Nose Section
    > Firing Arc: Forward, But are self Guided
    Forward Torpedo Launcher Port-side (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Forward Nose Section
    > Firing Arc: Forward, But are self Guided
    Forward Torpedo Launcher Starboard-side (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Forward Nose Section
    > Firing Arc: Forward, But are self Guided
    Aft Torpedo Launcher Port-side (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Engineering Section
    > Firing Arc: Aft, But are self Guided
    Aft Torpedo Launcher Starboard-side (High Yield) 23
    > Standard Load: Mark III Quantum Torpedoes (500 Damage)
    > Spread: 6
    > Range: 15/350,000/1,500,000/4,050,000
    > Targeting System: 4/5/7/10
    > Power: 20+ 5 per torpedo fired
    > Location: Engineering Section
    > Firing Arc: Aft, But are self Guided
    Port-side Phalanx Launcher Number One 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Port side Amidship
    > Firing Arc: Self Guided
    Port-side Phalanx Launcher Number Two 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Port side Amidship
    > Firing Arc: Self Guided
    Port-side Phalanx Launcher Number Three 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Port side Amidship
    > Firing Arc: Self Guided
    Starboard-side Phalanx Launcher Number One 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Starboard side Amidship
    > Firing Arc: Self Guided
    Starboard-side Phalanx Launcher Number Two 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Starboard side Amidship
    > Firing Arc: Self Guided
    Starboard-side Phalanx Launcher Number Three 18
    > Standard Load: Micro-Quantum Torpedo (100 Damage)
    > Spread: 15 (1 SU per 3 spread)
    > Range: 5/30,000/60,000/120,000
    > Targeting System: 3/4/7/11
    > Power: 5+1 per 2 torpedoes fired round up
    > Location: Starboard side Amidship
    > Firing Arc: Self Guided
    Torpedoes Carried: 600 Mark III Quantum Torpedoes 60
    Torpedoes Carried: 20 Tri-Cobalt-Devices 2
    Torpedoes Carried: 1800 Phalanx Micro-Quantum Torpedoes 36
    TA/T/TS: Class Gamma [2 pwr/round] 12
    > Strength: 9
    > Bonus: +2
    Weapon Skill: 4 (5)
    Shields: (Forward, Aft, Port, Starboard) 85 x4
    > Shield Generators: Class 5 (Protection 1000) 39
    >> [100 Pwr/shield/round]
    > Shield Grid: Type C (50% Increase to 1500 Protection) 14
    > Amplifiers: Class Zeta (Threshold 300) 25
    > Recharging System: Class 2 (40 Seconds) 7
    > Back-up Shield Generators: Yes 2 x4
    Auto Destruct System: 7
    AUXILIARY SPACECRAFT SYSTEMS-
    Shuttlebay: Capacity for 20 sizes worth of shuttles 40
    > Standard Complement: 6 Shuttlecraft, 4 Shuttlepods
    > Location: Dorsal Engineering Hull

    (The following quoted from the "Dominion Wars" home page. I don’t know the proper disclaimer but I am acknowledging the owner of this design is not me.)
    One of the critical strategic problems faced by Starfleet Command, if the Federation was going to win the Dominion War, was that the Federation forces were being spread too thin. Between defending the Federation territory from the Dominion, and keeping a wary eye on the Romulans and trying to go on the offensive against the Dominion, Starfleet found it had too many obligations and too few resources. This problem became even more acute when Starfleet strategists had determined that the 'Achilles Heel' of the Dominion was the dependency of the Jem'Hadar on Ketracel-White. If the Federation- Klingon Alliance could destroy, or even severely threaten, the Ketracel-White facilities the Dominion's Alpha Quadrant Offensive would grind to a halt. Unfortunately the only ships the either Starfleet or the KDF had that could do the job were the Galaxy and Negh'Var class ships. Unescorted long-range strikes against heavily defended multiple targets currently could not be performed by any existing vessel. The Defiant-class with its firepower and cloak had too limited operating range and the Galaxy/ Negh'Var classes, while having the range were too expensive in to be feasible. Neither the Federation nor the Klingons were willing to commit such large fleets required to hit these targets. To do so would have entailed compromising defense of key Federation and Klingon systems. A new ship of revolutionary design would be required.
    Ship designers of Utopia Planitia were up to the change. They not only designed a totally new class ship, the Achilles, they designed and built it in under two years. By adapting current anti-Borg designs to the new threat a ship with revolutionary features that would enable the Achilles to fulfill the role as long-range cruiser with firepower equal to a Sovereign Class cruiser. This was accomplished with the new micro-torpedoes arranged in a 'phalanx' array allows an astoundingly high rate of fire that will cripple any Dominion ship. With the 'broadside' arrangement of the 'phalanx' the Achilles can defend itself against Strike fighters defending the Ketracel-White facilities while it maintains its focus on destroying the target. Redundant warp and impulse nacelles were designed so the Achilles can sustain heavy damage, and still maneuver. Quad rapid-fire Quantum torpedoes and enhanced Pulse Phasers enables the Achilles sufficient firepower to destroy most large fixed targets in one pass. The new retro-thrusters enable the Achilles to maneuver as well as any smaller ship. And finally, the Achilles has an unsupported, self-serviceable range equal to the Galaxy Class exploration vessels that is required to operate effectively behind the Dominion defensive perimeter.

    Special rules for using the "Phalanx" weapon:
    When rolling to hit if the roll only equals exactly the target number then D6+2 torpedoes hit, however for every point over the target number an extra torpedo hits.
    "Phalanx" Torpedoes and Rate of Fire:
    For every 5 torpedoes fired, a +1 cumulative firing penalty is incurred, EG to fire all 15 is a +3 penalty.
    =============================================

    Well I hope it was good for you

    One of the ideas I do have is to try and stuff one more Impulse Engine in to the design a class 4 would fit and give 32 more power...ducking behind firewall now...

    ------------------
    The more you disapprove,
    The more fun it is for me.

  15. #15
    Join Date
    Aug 2001
    Location
    Tyne and Wear, United Kingdom, Earth, Sector 001
    Posts
    328

    Post

    Nice ship Phoenix.

    Its no problem at all changing my stats for the micro torp launcher. Whatever fits your interpretation is fine.

    One point though, I would not like to be the poor sod stuck in the sparten quarters for three years I would not be suprised if you find cremen sleeping in the brig because they are bigger and have a nicer veiw


    ------------------
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •