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Thread: Achilles-class from "Dominion Wars"

  1. #1
    Join Date
    Oct 2001
    Location
    Chelmsford, UK
    Posts
    2

    Achilles-class from "Dominion Wars"

    I couldn't find stats for the cool looking USS Imperius from the DS9 game "Dominion Wars" (commanded by the rescued Captain THOMAS Riker), so I had a go. It is my first effort at using the construction rules, so once I had put all the cool things in - regenerative shielding, ablative armour, lots of power, speed etc, I found that there was not a lot of space for weapons. I decided to make this its Achilles heel - pun intended - that it is normally used to soak up damage and kill things in conjunction with other ships.

    See what you think - any changes to make it better would be welcome...

    ACHILLES CLASS

    Class and Type: Achilles-class Heavy Frigate

    Commissioning Date: 2368

    HULL SYSTEMS

    Size: 7
    Length: 485.67 metres
    Beam: 325.51 metres
    Height: 98.41 metres
    Decks: 21
    Mass: 3 245 000 metric tonnes
    SUs Available: 2 750
    SUs Used: 2703

    HULL
    Outer 28
    Inner 28

    RESISTANCE
    Outer Hull: 10 12
    Inner Hull: 10 12
    Ablative Armour: 1400 280

    STRUCTURAL INTEGRITY FIELD
    Main: Class 7 (Protection 100/150)
    [1 Power/10 Protection/Round] 37
    Backup: Class 7 (Protection 50)
    [1 Power/10 Protection/Round] 19
    Backup: Class 7 (Protection 50)
    [1 Power/10 Protection/Round] 19

    PERSONNEL SYSTEMS

    Crew/Passengers/Evac: 633/80/7 500

    CREW QUARTERS
    Spartan: none
    Basic: 600 60
    Expanded: 120 24
    Luxury: 20 20
    Unusual: 2 2

    ENVIRONMENTAL SYSTEMS
    Basic Life Support [12 Power/round] 28
    Reserve Life Support [6 Power/round] 14
    Emergency Life Support [42 emergency shelters] 14
    Gravity [4 Power/round] 7
    Consumables: 2 years worth 14
    Food Replicators [7 Power/round] 7
    Industrial Replicators 13
    Type: Network of small replicators
    [2 Power/round]
    Type: 2 large units
    [2 Power/replicator/round]
    Medical Facilities: 8 (+2) [8 Power/round] 40
    EMH Mark IV [6 Power/round] 20
    Recreational Facilities: 7 [14 Power/round] 56
    Personnel Transport: Turbolifts, Jeffires Tubes
    [2 Power/round] 21
    Fire Supression [1 Power/round when active] 7
    Cargo Hold: 100 000 cubic metres 3
    Location: Saucer Section, aft
    Escape Pods 6
    Number: 100
    Capactiy: 8 persons per pod

    PROPULSION SYSTEMS

    WARP DRIVE
    Nacelles: Type 8 138
    Speed: 8.0/9.6/9.95
    PIS: Type J (48 hours of maximum warp) 20

    IMPULSE ENGINE
    Type: Class 6 (.75c/.9c) [7/9 Power/round] 30
    Location: Saucer section, aft

    IMPULSE ENGINE
    Type: Class 6 (.75c/.9c) [7/9 Power/round] 30
    Location: Aft of engineering
    Reaction Control System (.025c) [2 Power/round
    when in use] 7

    POWER SYSTEMS

    WARP ENGINE
    Type: Class 13/S (generates 699 power/round) 140
    Location: engineering
    Impulse Engine[s]: 2 class 6 (generate 48 power/
    engine/round)
    Auxiliary Power: 4 reactors (generate 5 power/
    engine/round) 12
    Emergency Power: Type E (generates 45 power/
    round) 45
    EPS: Standard Power Flow, +300 Power transfer/
    round) 67

    Standard Usable Power: 795

    OPERATIONS SYSTEMS

    Bridge: Saucer section dorsal 35

    BIO-NEURAL COMPUTER SYSTEM
    Core 1: Saucer [7 Power/round] 21
    Core 2: Saucer [7 Power/round] 21
    Core 3: Engineering [7 Power/round] 21
    ODN 21

    Navigational Deflector [5 Power/round] 28
    Range: 10/20 000/50 000/150 000
    Accuracy: 5/6/8/11
    Location: Saucer section, ventral

    SENSOR SYSTEMS
    Long-range Sensors [5 power/round] 42
    Range Package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 light years
    (.5/.6-1.0/1.1-3.7/3.8-5.0)
    Low Resolution: 15 light years
    (1/1.1-4.0/4.1-12.0/12.1-15)
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Beta (+2)
    Coverage: Standard
    Lateral Sensors [5 power/round] 36
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Beta (+2)
    Coverage: Standard
    Probes: 40 4

    Sensors Skill: 5

    FLIGHT CONTROL SYSTEMS
    Autopilot: Shipboard Systems (Flight Control)
    (3), Co-ordination 3 [1 power/round in use] 12
    Navigational Computer
    Main: Class 3 (+2) [2 power/round] 4
    Backups: 2 2
    Inertial Damping Field
    Main 56
    Strength: 9 [3 Power/round]
    Number: 4
    Backup 8
    Strength: 6 [2 Power/round]
    Number: 2
    Attitude Control [1 Power/round] 1

    COMMUNICATIONS SYSTEMS
    Type: Class 9 [2 Power/round] 25
    Strength: 9
    Security: -4 (Class Gamma uprating)
    Basic Uprating: Class Beta (+2)
    Emergency Communications: Yes [2 Pwr/rnd]

    TRACTOR BEAMS
    Emitter: Class Delta [3 Power/Str used/round] 12
    Accuracy: 4/5/7/10
    Location: Ventral Engineering Hull, below
    navigational deflector
    Emitter: Class Delta [3 Power/Str used/round] 12
    Accuracy: 4/5/7/10
    Location: Forward dorsal
    Emitter: Class Alpha [3 Power/Str used/round] 3
    Accuracy: 5/6/8/11
    Location: Shuttlebay

    TRANSPORTERS
    Type: Personnel [4 Power/use] 64
    Pads: 6
    Emit./Rec. Array: Personnel Type 6 (40 000 km)
    Energizing/Transition Coils: Class G (Strength 7)
    Number and Location: 2 in saucer, 1 in eng.
    Type: Emergency [7 Power/use] 64
    Pads: 20
    Emi./Rec. Array: Emerg. Type 3 (15 000 km)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: 2 in saucer, 1 in eng.
    Type: Cargo [4 Power/use] 52
    Pads: 400 kg
    Emit./Rec. Array: Cargo Type 3 (40 000 km)
    Energizing/Transition Coils: Class H (Strength 8)
    Number and Location: one in shuttlebay, others in cargo bay.

    Cloaking Device: None

    SECURITY SYSTEMS
    Rating: 4 16
    Anti-Intruder System: Yes [1 Power/round] 7
    Internal Force Fields [1 Power/3Strength] 7

    SCIENCE SYSTEMS
    Rating: 2 (+1) [2 Power/round] 17
    Specialized Systems: none
    Laboratories: 10 2

    TACTICAL SYSTEMS

    Saucer Dorsal Phaser Array 48
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 200 [5 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Saucer Section, dorsal
    Firing Arc: 405 degrees, dorsal
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Saucer Ventral Phaser Array 48
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 200 [5 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Saucer Section, ventral
    Firing Arc: 405 degrees, ventral
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Saucer Aft Dorsal Phaser Array 23
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 80 [2 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Saucer aft, dorsal
    Firing Arc: 360 degrees, dorsal
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Engineering Forward Ventral Phaser Array 23
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 80 [2 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Saucer aft, ventral
    Firing Arc: 360 degrees, ventral
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Eng. Amidships Starboard Ventral Array 14
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 40 [1 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Eng, Amid., starboard, ventral
    Firing Arc: 180 degrees, starboard, ventral
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Engineering Amidships Port Ventral Array 14
    Type: X
    Damage: 200 [20 power]
    Number of Emitters: 40 [1 shots/round]
    Auto-Phaser Interlock: Acc. 4/5/7/10
    Range: 10/30 000/100 000/300 000
    Location: Eng, Amid., port, ventral
    Firing Arc: 180 degrees, port, ventral
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Saucer Dorsal Pulse Phaser Array 47
    Type: X Pulse
    Damage: 250 [25 power]
    Number of Emitters: 200 [5 shots/round]
    Auto-Phaser Interlock: Acc. 3/4/6/9
    Range: 10/30 000/100 000/300 000
    Location: Saucer, forward, dorsal
    Firing Arc: forward
    Firing Modes: Std, Continuous, Pulse, Wide-Beam

    Forward Dorsal Starboard Torpedo Launcher 16
    Standard Load: Mark I quantum torpedo (400 dmg)
    Spread: 6
    Range: 15/350 000/1 500 000/4 050 000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Starboard dorsal
    Firing Arc: Forward, but are self guided

    Forward Dorsal Port Torpedo Launcher 16
    Standard Load: Mark I quantum torpedo (400 dmg)
    Spread: 6
    Range: 15/350 000/1 500 000/4 050 000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Port dorsal
    Firing Arc: Forward, but are self guided

    Forward Ventral Torpedo Launcher 16
    Standard Load: Mark I quantum torpedo (400 dmg)
    Spread: 6
    Range: 15/350 000/1 500 000/4 050 000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Ventral, beneath engineering
    Firing Arc: Forward, but are self guided

    Aft Starboard Torpedo Launcher 16
    Standard Load: Mark I quantum torpedo (400 dmg)
    Spread: 6
    Range: 15/350 000/1 500 000/4 050 000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Aft Starboard
    Firing Arc: Forward, but are self guided

    Aft Port Torpedo Launcher 16
    Standard Load: Mark I quantum torpedo (400 dmg)
    Spread: 6
    Range: 15/350 000/1 500 000/4 050 000
    Targeting System: Accuracy 3/4/6/9
    Power: [20 + 5 per torpedo fired]
    Location: Aft port
    Firing Arc: Forward, but are self guided

    Torpedoes Carried: 600 60

    TA/T/TS: Class Epsilon [6 Power/round] 18
    Strength: 11
    Bonus: +3

    Weapons Skill: 5

    Shields (Forward, Aft, Port, Starboard) 119 (x4)
    Shield Generator: Class 6 (Prot. 1200) [120 Pwr/rnd]
    Shield Grid: Type C (50% increase to 1800 prot.)
    S.F.D.A.: Class Eta (Threshold 310)
    Recharging System: Class 1 (45 secs)
    Regenerative Force Fields: Class 3 (40 pts/round)
    Backup Shield Generators: 4 (1 per shield) 8

    Auto Destruct System 7

    AUXILIARY SPACECRAFT SYSTEMS

    Shuttlebay: Capacity for 10 size worth of ships 20
    Std. Complement: 2 Size 3 ships, 2 runabouts
    Location: Aft of bridge

    Captain’s Yacht: Yes 10

  2. #2

    Talking

    Ah Good, some thing for MY Achillies class to shoot at <add evil laugh here>.

    So there is to be two of us now, pleased to meet you Phoenix 101. It's kind of like talking to your self here...eeriy...
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  3. #3
    Join Date
    Jun 2001
    Location
    Somewhere in the Alpha Quadrant
    Posts
    532

    Talking OK Cadet, Design Review Time!

    OK Phoenix 101, its critique time!
    My recommendations:[list=8][*]Reduce your armor to 1000. This should be sufficient for protection and free up points for other uses.[*]A little crew heavy. A frigate of that size could probably get by with 450 crew (plus extra personnel). Also reduce the number of luxury quarters. A tactical vessel like this could get by with probably 4 to 6 at most.[*]Reduce EMH to Mark II (III and IV were not developed until later).[*]Since your ship is a tactical vessel, I suggest reducing the Recreation rating to a 5 to reflect this.[*]I suggest using 6D97 nacelles for your warp drive. Since the Achilles class is designed similar to the Intrepid class, the ship's performance will be similar. Also reduce your PIS to Type H to reflect limits on large starships.[*] Get an upgrade for your computers (Class Beta)[*]Don't forget a backup TA/T/TS!![*] Regenerative Shields have a recharge time of 20 seconds, so you don't need a separate recharging system. Use the points to boost your threshold to the maximum of 400.[/list=8] Hope this helps!
    The best way to predict the future is to create it.

  4. #4
    Join Date
    Jun 2001
    Location
    Somewhere in the Alpha Quadrant
    Posts
    532

    Whoops!

    Sorry 'bout that. Looks like I goofed up trying to do the list manually. Can someboby delete this, please?!
    The best way to predict the future is to create it.

  5. #5
    Join Date
    Jun 2001
    Location
    Somewhere in the Alpha Quadrant
    Posts
    532

    Talking Let's try that again.

    Okay Phoenix101, here's my suggestions:
    e time!
    My recommendations:
    1) Reduce your armor to 1000. This should be sufficient for protection and free up points for other uses.
    2) A little crew heavy. A frigate of that size could probably get by with 450 crew (plus extra personnel). Also reduce the number of luxury quarters. A tactical vessel like this could get by with probably 4 to 6 at most.
    3) Reduce EMH to Mark II (III and IV were not developed until later).
    4) Since your ship is a tactical vessel, I suggest reducing the Recreation rating to a 5 to reflect this.
    5) I suggest using 6D97 nacelles for your warp drive. Since the Achilles class is designed similar to the Intrepid class, the ship's performance will be similar. Also reduce your PIS to Type H to reflect limits on large starships.
    6) Get an upgrade for your computers (Class Beta)
    7) Don't forget a backup TA/T/TS!!
    8) Regenerative Shields have a recharge time of 20 seconds, so you don't need a separate recharging system. Use the points to boost your threshold to the maximum of 400.

    Hope this helps!
    The best way to predict the future is to create it.

  6. #6
    Join Date
    Oct 2001
    Location
    Chelmsford, UK
    Posts
    2
    Thanks a lot for that - it should prove useful - I thought I'd worked out the right amount of crew - ah, well....

    Time is an illusion, lunchtime doubly so - Ford Prefect

  7. #7
    Join Date
    Jun 2001
    Location
    West Midlands,UK
    Posts
    143
    Long time since I have played DW as it decides to randomly crash whenever I try a multiplayer game. In the intro movie, it seems to have micro quantum torpedo launchers along the dorsal spine. I think they were arranged in 2 columns of 4. I just thought the torpedoes look far too small to be quantum torps. As I say, not played for ages, I could be wrong.
    Actually, on a similar topic, why do the quantum torps the Ent-E fires in First Contact seem so big compared to the ones the Defiant uses?

  8. #8
    Join Date
    Aug 2001
    Location
    Tyne and Wear, United Kingdom, Earth, Sector 001
    Posts
    328
    If your intrested Phoenix101, In the original Dominion War thread The original Phoenix and my good self, hashed out some stats and rules for phalanx type micro Q-torp launchers from the game.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  9. #9
    Join Date
    May 2001
    Location
    pollockville,n.c.,usa
    Posts
    67

    Exclamation phalnx system

    i.ve had the game for two months now and i've never ever got the phalanax system to fire the first shot. In the game it is still a first class ship because the pulse phasers and quantum torpedoes can fire at forward targets while phaser strips are firing at enemies at your side.

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