Results 1 to 15 of 15

Thread: Tiger-class Combat Shuttle

  1. #1

    Talking Tiger-class Combat Shuttle

    Another Talon-class mod

    TIGER CLASS
    Class and Type: Tiger-class Combat Shuttle
    Commissioning Date: 2377

    HULL SYSTEMS
    Size: 2
    Length: 24.4 metres
    Beam: 16.3 metres
    Height: 6.5 metres
    Decks: 1
    Mass: 16.0 metric tonnes
    SUs Available: 625
    SUs Used: 624

    Hull
    Outer <8>
    Inner <8>

    Resistance
    Outer: 8 <9>
    Inner: 8 <9>

    Structural Integrity Field
    Main: Class 3 (Protection 60/90) <20>
    [1 Power / 10 Protection / round]
    Backup: Class 2 (Protection 30) <9>
    [1 Power / 10 Protection / round]

    Specialised Hull
    Atmospheric Capable <2>
    Planetfall Capable <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 4/8/8

    Crew Quarters
    Spartan: 4 <1>

    Environmental Systems
    Basic Life Support [3 Power / round] <8>
    Reserve Life Support [2 Power / round] <4>
    Emergency Life Support (8 emergency shelters) <4>
    Gravity [1 Power / round] <2>
    Consumables: 1 month's worth <1>

    Replication Systems
    Food Replicators [2 Power / round] <2>
    Medical Facilities: 1 (+0) [1 Power / round] <5>
    Personnel Transport: Jefferies tubes <2>
    Fire Suppression System [1 Power / round when active] <2>
    Cargo Holds: 100 cubic metres <1>
    Location: 1 hold amidships
    Escape Pods <1>
    Number: 6
    Capacity: 4 persons

    PROPULSION SYSTEMS
    Warp Drive
    Embedded Nacelles: Type 4.92 <39>
    Upgrade Packages (already factored in to speed ratings)
    Standard Upgrade: Package 1 <2>
    Sustained Upgrade: Package 1 <2>
    Speed: 4.0/6.0/9.1 [1 Power / .2 warp speed]
    PIS: Type C (6 hours of Maximum warp) <6>

    Impulse Engine
    Type: Class 5 (.7c/.9c) <29>
    [7/9 Power / round]
    Acceleration Uprating: Class Beta (75% acceleration)
    [2 Power / round when active]
    Impulse Thrusters (+ .1c/.05c) <4>
    [2 Power / round when active]
    Location: Aft
    Reaction Control System (.025c) [2 Power / round when in use] <2>

    POWER SYSTEMS
    Warp Engine
    Type: Class 5/H (generates 299 Power / round) <65>
    Location: Aft
    Impulse Engine: 1 Class 5A (generates 40 Power / round)
    Auxiliary Power: 2 reactors (generates 10 Power / round) <6>
    Emergency Power: Type A (generates 25 Power / round) <25>
    EPS: Standard Power flow, +100 Power transfer / round <20>

    Standard Usable Power: 339

    OPERATIONS SYSTEMS
    Bridge: Forward <10>

    Computers
    Core 1: Amidships [5 Power / round] <4>
    ODN <6>

    Navigational Deflector [5 Power / round] <8>
    Range: 10/20000/50000/150000
    Accuracy: 5/6/8/11
    Location: Forward

    Sensor Systems
    Long-range Sensors [5 Power / round] <30>
    Range Rackage: Type 3 (Accuracy 3/4/7/10)
    High Resolution: 5 LY (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 LY (1/1.1-3.5/3.6-9.0/9.1-13)
    Strength Package: Class 6 (Strength 6)
    Gain Package: Class Beta (+2)
    Coverage: Standard
    Lateral Sensors [5 Power / round] <18>
    Strength Package: Class 6 (Strength 6)
    Gain Package: Class Beta (+2)
    Coverage: Standard
    Navigational Sensors [5 Power / round] <16>
    Strength Package: Class 6 (Strength 6)
    Gain Package: Class Beta (+2)

    Sensor Skills: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 3,
    Coordination 3 [1 Power / round in use] <12>

    Navigation Computer
    Main: Class 2 (+1) [1 Power / round] <2>
    Backup: 2 <2>

    Inertial Damping Fields
    Main <8>
    Strength: 9 [3 Power / round]
    Number: 2
    Backup <2>
    Strength: 6 [2 Power / round]
    Number: 2
    Attitude Control [1 Power / round] <1>

    Communication Systems
    Type: Class 6 [2 Power / round] <15>
    Strength: 6
    Security: -3
    Basic Uprating: Class Alpha (+1)
    Emergency Communicatons: Yes [2 Power / round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power / Strength used / round] <3>
    Accuracy: 5/6/8/11
    Location: Forward
    Emitter: Class Alpha [3 Power / Strength used / round] <3>
    Accuracy: 5/6/8/11
    Location: Aft

    Transporters
    Type: Personnel [4 Power / use] <14>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40000 km range)
    Energizing/Transition Coils: Class F (Strength 6)
    Number and Location: (1) Amidships

    Security Systems
    Rating 2 <8>
    Anti-Intruder System: Yes [1 Power / round] <2>
    Internal Force Fields [1 Power / 3 Strength] <2>

    Science Systems
    Rating 1 (+0) [1 Power / round] <7>
    Laboratories: 0 <0>

    TACTICAL SYSTEMS
    Dorsal Phaser Array <21>
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 80 (up to 2 shot per round)
    Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
    Range: 10/30000/100000/300000
    Location: Dorsal
    Firing Arc: 360 degrees dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Ventral Phaser Array <21>
    Type: VIII
    Damage: 160 [16 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Auto-Phaser Interlock: Gamma (Accuracy 3/4/6/9)
    Range: 10/30000/100000/300000
    Location: Ventral
    Firing Arc: 360 degrees ventral
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Forward Torpedo Launcher <15>
    Standard Load: Type II photon torpedo (200 Damage)
    Spread: 4
    Range: 15/350000/1500000/4050000
    Targeting System: Gamma (Accuracy 3/4/6/9)
    Power: [20 + 5 per torpedo fired]
    Location: Forward ventral
    Firing Arc: Forward, but are self-guided

    Torpedoes Carried: 20 <2>

    TA/TTS: Class Beta [1 Power / round] <9>
    Strength: 8
    Bonus: +1

    Weapons Skill: 4

    Shields (Forward,Aft, Port,Starboard) <19 x 4>
    Shield Generator: Class 2 (Protection 400+100)
    [40 Power / shield / round]
    Shield Grid: Type A (25% increase to 500 Protection)
    Distortion Amplifiers: Class Gamma (Threshold 130+10)
    Recharging System: Class 2 (40 seconds)
    Advanced Shield Capabilities: Multi-Spectral
    Backup Shield Generators: 4 (1 per shield) <4>

    Auto-Destruct System <2>

    DESCRIPTION AND NOTES
    The latest design from the Talon family of small craft, the Tiger-class is a combat orientated version with upgraded engines, weaponry and shields combined with a reinforced hull. The torpedo launcher is located in a ventral spinal mount running nearly the entire length of the hull. Unlike other most other fighter designs the Tiger-class is fully capable of extended operations, although it has half the endurance of the Talon-class with only 1 month of consumables. As well as pure combat operations, the Tiger-class is often used as a standard shuttle, particularly in a high-threat area such as the Cardassian border and is favoured by Security teams being inserted into hostile areas. With a full complement a Tiger has a pilot, tactical officer, command/sensors officer and engineer/operations officer and can carry 8 passengers in limited comfort or 16 in emergency situations.

    DEVELOPER'S NOTES
    For those who don't like fighters in Star Trek, how about a combat shuttle?

  2. #2
    Join Date
    Dec 2000
    Location
    Coeur d' Alene, ID
    Posts
    34

    Post

    What's the difference between a combat shuttle and a fighter?

  3. #3
    Join Date
    Mar 2000
    Location
    Bremerton,WA
    Posts
    119

    Post

    Originally posted by Tzeentch:
    What's the difference between a combat shuttle and a fighter?

    SIZE ! If you think of a "Combat Shuttle" as a big Hind D helicopter of the modern age, and a fighter as a Fighter, you can get a better picture. Perhaps a AC-130 Specture is an better example, in either case you have a craft that can carry both troops and ordanace to a fight.

    Doug Odell


  4. #4

    Post

    That's the idea Sevekk.

    To me a combat shuttle is a heavily armed vessel, but at the end of the day it's still a shuttle. It has a cargo & passenger area, you can walk around inside, etc. In real life, as a bulkier target than a similar mass fighter it would be more vulnerable, in game terms the difference may be minimal, perhaps nothing more than 1 SU spent on a few spartan crew quarters.

    I view a fighter as a far more compact beastie, with minimal crew facilities and little or no passenger & cargo capability. It's mostly mindset & how you choose to picture the stats of a design.

  5. #5
    Join Date
    Dec 2000
    Location
    Coeur d' Alene, ID
    Posts
    34

    Post

    I was thinking of Star Fleet Battles, where fighters grew out of first, conventional shuttles, then combat shuttles.

    Most units seem to match the following categories from SFB:

    1. Shuttles (unarmed - like the shuttlepods)
    2. Combat Shuttles (most of the advanced shuttles from ST work fine in this role - see the ill-fated USS Odyssey mission).
    3. Fighters - low warp capable 1-3 man shuttles with dedicated weapons
    4. Patrol Fighters - the Jem' Hadar attack ship and Cardassian Hideki for example.

  6. #6
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880

    Post

    Sevekk, the AC-130 doesn't carry troops. The interior is full of guns, ammo, sensors, and fire control consoles. I've been working on Herkypigs for 11 years, and almost always have some C-130 grease under my fingernails, so feel free to ask if you want to know anything about the toughest cargo plane ever built. (Not on this forum, though.)

    We now return you to your regularly scheduled topic.

    ------------------

    &lt;&lt;&lt;&lt;

    LUGTrek isn't really dead. Not as long as we remember it.

  7. #7
    Join Date
    Mar 2000
    Location
    Bremerton,WA
    Posts
    119

    Post

    Originally posted by Sarge:
    Sevekk, the AC-130 doesn't carry troops. The interior is full of guns, ammo, sensors, and fire control consoles. I've been working on Herkypigs for 11 years, and almost always have some C-130 grease under my fingernails, so feel free to ask if you want to know anything about the toughest cargo plane ever built. (Not on this forum, though.)

    We now return you to your regularly scheduled topic.

    I actually knew that, but because it is based off of a cargo hauler it still makes a good example. I am a student of Military Air Power nad History. Thanks for the correction though.

    Doug Odell

  8. #8
    Join Date
    Jul 2000
    Location
    Baton Rouge, LA, USA
    Posts
    788

    Cool

    I like the idea of a family of ships based on the Talon-class. It only makes sense.

    This thread ties in with discussions elsewhere about carriers. All of this assumes that Starfleet would lay out a pile of credit to build a huge number of ships solely dedicated to combat. Given the recent fracas, I don't have a problem with that, but some Trekfen will.

    At any rate, there are two basic classes of canon 'fighters'- the small Starfleet Attack Fighter and the much larger Hideki/Peregrine/Jem'Hadar Attack Fighter size ships. The larger ships carry multiple crew, have much better warp capability, carry larger weapons, and in general act as small starships. The SAF operates at short, shuttle-type ranges, has low warp capability, fights in 'wings', has 1 or 2 crew, and carries a limited array of smaller weapons.

    This debate over the use of fighters in space combat goes back a long, long way. Are fighters just big, manned versions of missile weapons? Or are they small, expendable ships that you can build a lot of cheaply. In modern usage, fighters carry sufficient weaponry to destroy other aircraft 3 or 4 times their size and can carry weaponry capable of inflicting damage on surface and sub-surface naval vessels. In this regard, the fighter in Starfleet has to be much like the fighters and fighter-bombers deployed by wet navies. A good example of two of the problems I have with Starfleet fighters is that the ship has to carry weapons capable of inflicting harm on a capitol ship like a D'Deridex. In other words, penetrate its shields and do sufficient damage to be worth the chance of losing the SAF and its crew in the attack. The weapons that we've seen being put on most fighters in this group are Type V and Type VI phaser arrays and microtorpedoes. Sorry, the microtorpedo just doesn't cut it. I guess this goes back to SAF's being deployed in 'wings' so that you have a mass attack of Type VI phasers and massive volleys of microtorps. This will not be 'fun' to handle in a role-playing game.

    ------------------
    "The best diplomat I know is a fully charged phaser bank" -Montgomery Scott

  9. #9
    Join Date
    Dec 2000
    Location
    Coeur d' Alene, ID
    Posts
    34

    Lightbulb

    If you want to get REALLY out there they could launch standard torpedoes, or perhaps remodelled "anti-ship torps" with "warp booster packs." 20-30 fighters all firing photon torps at once will ruin anyones day (especially devastating since each ship is a seperate attack and you don't have that zany +1 damage per extra torp rule).

  10. #10
    Join Date
    Jun 2000
    Location
    Cartography Heaven, AussieLand
    Posts
    2,482

    Post

    How about some assault/troop landing shuttles. Say something like what Starship Troopers had only more SF and streamed lined.


    ------------------
    SIR SIG a Aussie TREK Narrator

  11. #11
    Join Date
    Mar 2000
    Location
    Bremerton,WA
    Posts
    119

    Post

    Depending on the design a combat shuttle should be able IMHO to do the troop landing job as well. Check out ST:V for a good idea what troop deploying from a shuttle might look like.

    Doug Odell

  12. #12
    Join Date
    Dec 2000
    Location
    Keflavik, Iceland
    Posts
    265

    Post

    Nooo! Don't make us watch ST 5!!

    - best of the small "fighter" designs IMHO-

    ------------------
    TK

  13. #13
    Join Date
    Mar 2000
    Location
    Bremerton,WA
    Posts
    119

    Talking

    ST:V is ok, as long as you over look a couple of small details, like the plot and the dialog.

    Doug Odell

  14. #14
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
    Posts
    1,467

    Post

    Originally posted by Sevekk:
    ST:V is ok, as long as you over look a couple of small details, like the plot and the dialog.

    Doug Odell
    LOL
    By the way, for any who might be interested, there is a fan made video out available at cons called "Mystery Treker Theater:3000". It's Hysterical (Not slick though, it is made on a low budget, but so was the first seasons of MST:3K) and makes fun of Star Trek V

    Karg


    [This message has been edited by Karg (edited 01-18-2001).]

    [This message has been edited by Karg (edited 01-18-2001).]

  15. #15
    Join Date
    Aug 2000
    Location
    Colorado Springs, CO USA
    Posts
    1,352

    Post

    Originally posted by Tzeentch:
    If you want to get REALLY out there they could launch standard torpedoes, or perhaps remodelled "anti-ship torps" with "warp booster packs." 20-30 fighters all firing photon torps at once will ruin anyones day (especially devastating since each ship is a seperate attack and you don't have that zany +1 damage per extra torp rule).
    A fighter could carry torpedoes slung under the wings like an F/A-18 with Harpoon or in weapons bays in the central hull like an F-111. Without the launcher mechanism of a ship I would give the missile the worst accuracy stats and remove the longest range category... but it's the fighter's job to carry the weapon to the target.

    A flight of four high performance shuttle-size craft armed with two photon torpedoes each would be a signifigant battlefield threat. I don't have the SD rules handy, but I expect you could add a light pulse phaser forward and a Type V 720 deg aft and have a signifigant fighter/ bomber.

    Any capital ship could destroy one in a single round, but the other 3 would be launching 6 torpedoes... 3 seperate 21 point attacks on the same shield, plus phaser fire.


    ------------------
    "I'd rather die standing than live on my knees..."
    Shania Twain

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •