I could use some advice from a fellow GM. My problem is that my players always try to solve problems by clever applications of technology (or so it seems to me). I'd rather have them think about how their characters would feel and react to a situation then about new creative uses for (insert treknology gadget of your choice). Now I realize that's been a part of the ST universe for ages. Sometimes I just feel it's abused by some players.
I could come up with an equally new and creative way to make the hightech stuff unusuable every episode but frankly I think they pulled that stunt way to often on TV already
Oh and by the way: We all GM once in a while. Therefore I can't just rule out certain applications of exisitng tech that were allowed by someone else.
It really isn't a major problem for me, but once in a while it starts bugging me. Anybody out there who had the same experience?
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"To seek, to strive, to find and not to yield" - Alfred Tennyson