Seems this question has escaped the attention of the experts on the Conversion Guidelines thread, so I decided to start a new thread for it. Here we go:
Now how does that work when skills and specializations in Icon have the same level?From Don's Conversion Guidelines:
To determine the actual level of the Coda skill, take the Icon base skill and add one for every Icon specialization possessed.
Example: I get Shipboard Systems (Sensors) 1(2) from my Overlay during character creation and the raise it to 2(2) during my 1st Tour of Duty. Does that Specialization still count for a +1 to the Coda skill, ie. I end up with a Coda skill of 3, or do I get a skill of 2 from the conversion?
Compare this to the same character who didn't raise the Icon skill to 2, but bought a new specialization for an Icon skill of 1(2)(2).
Converted to Coda he ends up with a skill of 3 and a specialization, while according to (my) logic he shouldn't be better of then the character from the example above who gets a skill of 2 or maybe 3 (w/o a specialization), as under the old Icon rules he wouldn't perform as well as someone with 2(2) - and in many situations would fare worse, because of his lower base skill.
As a related question:
While reading some of the older posts about CODA I read that skills have a maximum of 12 (6 during character creation). Now if I ever convert my LUG character with Space Sciences(Astrophysics) 5(6) to CODA I will end up at Space Sciences 6 and no specialization.
Does it only look like I am going from being one of the top professionals in my field back to an average level of skill or do I have to get all sorts of nifty little edges to stay on top???
(And yes of course I am aware that no conversion between game systems is perfect. This post isn't a major complaint or somesuch, just a little question arising from my insatiable curiosity)