Pre planned arc / Pre planned mysteries
Hi!
As you can tell by the number of new threads of this forum I'm starting up a new campaign in the post ENT-era.
One of the things I have realised by watching a lot of TV-series is that the key is not only a pre planned story arc (as in what will happen in the future) but also to have pre planned
mysteries (as in what allready has happened and what secrets the characters are hiding).
Shows like Veronica Mars and Desperate Housewives set up each season with a mystery which is allready planned through from the start but is given away to the wiewers a piece at a time
throughout the whole season with everything revealed (usually with a big twist) in the finale.
And a show like Battlestar Galactica got even further and set up a lot of big questions early in
the series and then kept the wiewers waiting for most of the answers until the final season*
Comparing there shows to Enterprise (a series that I like, despite all of it's flaws) the only big question it sets up early is the identity of the Evil Future Guy and the nature of the temporal cold war.....
And we all know how well that was handeled.
Even though most of the season 1 and 2 TCW episodes were quite good they still leave a bad taste in my mounth because of how obvious it is that nothing was planned.
Now as I'm starting to plot my new series I have two ideas for arcs/mysteries
1. The mirror universe, and the origin of the Tholians
- The Tholians are natives of the MU who are on an exodus to the prime universe because of a loosing war with the Terran Empire**
2. The mystery that is Section 31
- One of the player characters has been an agent of S31 since our last campaign
Anyway.
My question to you is what you think of all of this?
Does a Star Trek RPG series need a pre planned arc or even pre planned mysteries to be good?
And in that case, how do we create those and make them an enjoyable experience for our players?
* Yes, I know that the writers didn't make up most of the answers themselves until quite a while into the series but the questions and mysteries where there from the start and kept us in the audience wanting more clues.
** With the player's evil counterparts in major roles in the war of course