Originally Posted by PGoodman13
My gut says that, for those items that did 1D6 instead of the old 1D3, give them a +3 (just assume the max on the 1D3). On the ones that doubled the damage, I think just double the die roll and not the bonus points for complete or exceptional success. Note that this could be subject to change at a moment's notice once I've had a chance to consult and consider all this.
Also subject to change: For a nerve pinch, which is considered an unarmed attack but does no damage per se, I'm thinking just increase the amount of stun time for the victim. I'd say add 2 rounds for a complete success, and max "damage" plus 4 rounds for an extraordinary success. Again, there will be some consultation on this one.