Yeah, I'm going to try having them add more synergy bonuses to rolls I guess. See how that treats it.
Should they be getting skill points from anywhere other than their personal and professional backgrounds?
-M
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Yeah, I'm going to try having them add more synergy bonuses to rolls I guess. See how that treats it.
Should they be getting skill points from anywhere other than their personal and professional backgrounds?
-M
You get species skills (it's a box at the beginning of the Skills chapter), and if you give them any Advancements before play starts, they can choose skills with the points they get from those.Quote:
Originally Posted by SoloRio
Like tomcat said, make sure you're using all applicable modifiers (Attribute, circumstance, affinity, skill levels, etc.). Note, however, that you only get ONE affinity bonus per test. So if you have three skills that give an affinity bonus, you still only get a +1 (or is it +2, the bok's not in front of me) to your test result.Quote:
Originally Posted by SoloRio
There's a fine balance character's need to maintain between having a couple levels in everything and have everything loaded into one skill. Both can be bad, really. Being some where in the middle is usually the best call (a couple of profession-critical skills at higher level and a few others at 2 or 3 levels with some ancillary skills of 1 or 2 levels).
Tell you what. Why don't you post the stats of the 5 advancement PC you mentioned and I'll take a look and see if there's anything that was missed...