Hi,
Has anyone come up with the ships from Galaxy Quest (Protector) and the Andromeda TV series? I'm thinking about running an adventure in an alternative universe but don't have time to come up with the Spacedock Stats.
Thanks,
PC
Printable View
Hi,
Has anyone come up with the ships from Galaxy Quest (Protector) and the Andromeda TV series? I'm thinking about running an adventure in an alternative universe but don't have time to come up with the Spacedock Stats.
Thanks,
PC
This message has been removed on request by the
poster
BrianK and I have been talking about making the Narn cruisers and Protector, but I wouldn't assume that would be anytime soon.
------------------
Aslan Collas
=-=-=-=-=-=-=
RPG_Trek; http://groups.yahoo.com/group/rpg-trek
=-=-=-=-=-=-=
Ferengi Rule Of Acquisition #76: Every once in a while, declare peace. It confuses the hell out of your enemies.
I'd love to see somebody take a shot at non-Trek ships with the Spacedock rules and post their templates, but frankly I doubt it's worth the effort. The construction rules are so Trek-specific that you'd have to come up with lots of rules for new systems -- so many that I suspect it would slow or derail the effort to write up the ships themselves.
Heck, just to create TOS-era ships, I had to write 16,000 words' worth of new ship construction rules (that's about 25% the length of a typical LUG supplement such as All Our Yesterdays.) The rules for ships from Andromeda, B5, or the like would probably require even more new rules.
Still, I'd love to see someone try. Every time I watch Andromeda, I think about how to build the ships. http://www.trekrpg.net/Board/ubb/smile.gif
Steve Long
I get your point, Steve. Would making the ships in the basic core rulebook format be any easier, or would we have to come up with a ton of new rules for this simplier format?
Another thought:
What are the basic stats, weapons, capabilities, and systems for these ships? Has anyone done any research or written any books on these ships?
Thanks,
PC
You might try to use the SciFi Conversion Page for the B5, Star Wars and Battlestar Galactia stuff. The stats are all in Pallaidum rules though.Quote:
Originally posted by Dynamo1:
Another thought: What are the basic stats, weapons, capabilities, and systems for these ships? Has anyone done any research or written any books on these ships?
http://members.xoom.com/_XMCM/The_Ki...ft_SF_Conv.htm
For the Amdromada info the best information I could find is at the All Systems University
http://www.allsystems.org/window.html
oh yeah there is a sight linked from the trek-net-rpg page that has a SW cross over section (pre Space Dock). I forget the sight's name but here's the link
http://home.austin.rr.com/jdominion/
Well best of luck to whoever trys to design thies ships,
Phoenix...
------------------
"Never interrupt your enemy when he is making a mistake."
-Napoleon
PLease dont forget Moya and Talon from Farscape...
Although rules for both organic based and 'living' Starships could equally be transposed into Trek, for Gomtuu, Changeling ship forms and Species 8472 ships...
------------------
Dan.
"Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."
http://www.theventure.freeserve.co.uk
Oh, you'd definitely find the basic format easier. Not only does it contain much less information, but you can just sort of "wing it," rather than having to follow precise rules for everything. Still, you would have to make up some new rules. To write up ships from Andromeda, for example, you'd have to create rules for the show's slipstream drive and point defense lasers, regardless of whether you used LUG's basic or advanced ship rules.Quote:
I get your point, Steve. Would making the ships in the basic core rulebook format be any easier, or would we have to come up with a ton of new rules for this simplier format?
I'm not aware of any books at all on Andromeda; it's too new. For B5, there are the books on the short-lived RPG from Chameleon Eclectic, and the books for the minis game from Agents of Gaming; either of them probably has plenty of info you could make use of.Quote:
Another thought:
What are the basic stats, weapons, capabilities, and systems for these ships? Has anyone done any research or written any books on these ships?
Steve Long
Lets tackle this here in pieces, maybe this thread can become the Spacedock version of the Dr. Who thread up in Mechanics!
For construction Rules we need mainly stuff on:
Engineering: Hyperspace drives, Jump gates, etc... Some of the More primitiive stuff takes up a lot of room in a ship so the Sus have to be upped considerably.
Weapons: while basic Space dock has just about everything from lasers to Phaser. Missile eapons need to be expanded and of course Ion cannons and Turbo Lasers are a must addition.
Other: Size chart might have to expanded upward espicialy if youring itiching to build V motherships and Star Wars Death Stars (and you thought the Borg Cube was easy!)
Any ideas out there? There is a good set of rules for building ships in the SFB universe which has good explaniations of all types of systems and could be used as a guide. Its listed uaually under rules for making TNG era ships and I found them on the Unooficial Star Fleet Battles site.
Assuming you actually want to tackle this project, I'd definitely suggest doing it one property/setting at a time. Don't try to do 'em all at once; that way lies madness. http://www.trekrpg.net/Board/ubb/wink.gif
Steve Long
Someone did make up a set of stats on the capital ships of Star Wars. I seen (and printed for S-n-G) them off the net. I think they were done in LUG-Trek. I have no place to post them, but if someone is interested I could e-mail them to them to post.
I would definitly like to see Space Dock stats for Star Wars ships. That way we can put to rest the debate of what is better, the Enterprise or a Star Destroyer. I know this is blasphemy, but I'm rooting for the Star Destroyer.
Oh, that's not going to solve anything. If you want to, you can easily start arguing about whether various Spacedock or other numerical representations of starships are accurate. Anyone who wants to can simply claim that his favorite ship "lost" because it wasn't properly written up or played.Quote:
I would definitly like to see Space Dock stats for Star Wars ships. That way we can put to rest the debate of what is better, the Enterprise or a Star Destroyer. I know this is blasphemy, but I'm rooting for the Star Destroyer.
For example, objectively, I don't think a Star Destroyer would stand a chance against most Federation vessels, even some small ones. But reasonable minds may differ. http://www.trekrpg.net/Board/ubb/wink.gif
Steve Long
Quote:
Originally posted by redwood973:
Someone did make up a set of stats on the capital ships of Star Wars. I seen (and printed for S-n-G) them off the net. I think they were done in LUG-Trek. I have no place to post them, but if someone is interested I could e-mail them to them to post.
For both of you guys, the third site I mentioned above, is that site, the "Star Trek RPG Series" owned by John Stanford, and for the sake of simplicity:Quote:
Originally posted by Dexter Knight:
I would definitly like to see Space Dock stats for Star Wars ships. That way we can put to rest the debate of what is better, the Enterprise or a Star Destroyer. I know this is blasphemy, but I'm rooting for the Star Destroyer.
http://home.austin.rr.com/jdominion/index2.html
Then click on the button to the left labeled "AS/XO" or Animated Series/Cross Over, that will put you on the page with the SW ships (Their at the bottom), and a few other things. In order: Star Trek: The Animated Series, Aliens (The Movie), Babylon 5, Battlestar Galactica, Dune, and finally Star Wars
Just my two cents, Dexter I'm going to agree with Steve in saying "that's not going to solve anything" peoples opinions vary alot about the abilities of a fictional objects, it's just like two little kids arguing about who's dad could beat-up the other. Yes, I did have a very similar argument with an old roommate, he is an avid Wars fan, myself Trek all the way baby!!
Any Way,
Phoenix...
------------------
"Never interrupt your enemy when he is making a mistake."
-Napoleon
GRAVITY DRIVE
Used By: V motherships
SU Cost: One half of all SU remaining after purchase of Hull and Personnel Systems
Power: N/a (the unit is self-contain and always produces power required)
Working on the same basic principle as the Warp Drive, these huge drives
function without the benefit of Matter/Anti-Matter collision and warp-coil nacelles.
While they can be powered from Fission to Ion engines typically they can only reach
slower warp speeds (typically Warp 5 equivelent). Generaly a Gravity Drive takes up as
much as one half of the total internal space within a ship and one half to three thirds of
the ships power output.
Unlike Warp Drives the cost and making of a Gravity drive is one process in that
the engines and other auxilliery systems are self contain and not separate though there
power cost can be assumed to be the twice that produced as additional power . The
additional power produced by the drive for the ships systems are listed as a sum of 20 x
the ships size i.e. a size 16 ship’s drive produces 360 additional power.
Only ships of size 5 and higher are able to mount a Gravity Drive and for general
reference sake the drives have been divided into Type’s, though name and make are
changed depending upon which race operates the vessel. Speeds are expressed in warp
factors. The SU cost is one half of all SU’s remaining after construction of the ships hull
and personnel systems.
Type 01 1.0 /1.2 /1.5
Type 02 1.2 /1.5 /1.7
Type 03 1.5 /1.7/ 2.0
Type 04 1.7 /2.0/ 2.2
Type 05 2.0 /2.2 /2.5
Type 06 2.2 /2.5 /2.7
Type 07 2.5 /2.7/ 3.0
Type 08 2.7 /2.0/ 3.2
Type 09 3.0 /3.2 /3.5
Type 10 3.2 /3.5 /3.7
Type 11 3.5 /3.7 /4.0
Type 12 3.7 /4.0/ 4.2
Type 13 4.0 /4.2 /4.5
Type 14 4.2 /4.5 /4.7
Type 15 4.5 /4.7 /5.0
Type 16 4.7 /5.0 /5.2
Yes its all guesswork. I came up with my own WEG-LUG capital weapon conversion chart though:
10D dmg WEG= 30 Dmg LUG (ie. a Quantum torpedo)
6D+2 dmg WEG= 20 Dmg LUG (ie. Type X Phasers)
Essentially multiply the WEG die code by three and add any pips (+1 or +2) to get the
LUG equivalent. Anyone want the Death Star? Essentially this is a WEG to basic LUG convert.
Death Star II
Type: Deep Space mobile battlestation
"Alpha Omega" class ( equivalent Starfleet designation)
Location: Built in Endor system
Date: 2 years after Yavin IV battle
Hull:
Size/Structure: 440/ global structure; many levels
Resistance: 15 (2km thick armor crust)
SP: 33000
Docking: Four primary docking bays up to size 8 class; twenty-four smaller bays for up to size 3 class vessels.
Personnel:
Crew: 485,560
Troops: 1,295,950; 127,520 stormtroopers,
75,860 support staff, 334,432 pilots/crew
Power: [15pr]
Propulsion:
Hyperdrive:2.0/4/5.0(12hrs)
[5 per hyperfactor]
Sublight: .25c only [2pr]
Systems:
Computers: 50[50pr]
Tractor Beams: 768; 16 of which can engage one individual ship at once [2 power/rating/round]
Power: 50000
Sensors:
Long-range: +2/30ly[6pr]
Lateral: +2/3ly[4pr]
Nav: +2 [5pr]
Sensors Skill: 4
Internal Security: 5
Weapons:
Superlaser
Charge: see notes.
Range: 300,000/1,000,000/5,000,000/10mil
Arc: Forward only
Accuracy: 4/5/7/10
Damage: 200-30000
Power: [variable on damage]
5,000 Heavy Turbolasers
Range: 10/30,000/100,000/300,000
Arc: All (720deg)(weapons are spread around the global structure of the DS divided in twelve sections like a clock)
Acc: 4/5/7/10
Damage: 22
Power: [22]
15,000 Turbolaser Batteries
Range: 10/30,000/100,000/300,000
Arc: All (720deg)
Acc: 4/5/7/10
Damage: 20
Power: [20]
2500 Laser Cannons
Range: 10/30,000/100,000/300,000
Arc: All (720 deg)
Acc: 4/5/7/10
Damage: 14
Power: [14]
5000 Anti-Starfighter Laser Cannons
Range: 10/30,000/100,000/300,000
Arc: All
Acc: 4/5/7/10
Damage: 12
Power: [12]
5,000 Ion Cannons
Range: 10/30,000/100,000/300,000
Arc: All
Acc: 4/5/7/10
Damage: 15*
Power: [15]
768 Tractor Beam Emplacements
(see Systems)
Weapons Skill: 5
Defensive Systems:
Imperial Deflector Shield
Protection: 5000/5000/5000/5000 [5500]
Power: [5000]
Ships:
Four Loronar-class Strike Cruisers, 7,200 TIE class fighters, 3,600 assault shuttles, 2,840 Blastboats, 1,860 dropships, 13,000 support craft
Surface Vechiles:
11,000 vechiles; 1,400 AT-AT, 1,400 AT-ST
Dimensions:
Diameter : 160,000m
Station Mass: est.
Cargo Capacity: est. at 1million kilotons
Notes: *The ion cannons do not deplete the structural
points of a ship. They drain shields which are -5 to power against and when the shields are defeated ion cannons deplete a ships power and can wreak havoc to helm control, targetting and any other functions on a ship requiring power.
The Superlaser can only fire when fully charged. The Death Star power generators can generate 3750 energy per minute up to 30000. The Death Stars power reactor can only sustain three 30000 energy superlaser shots in a 24hr period without damaging
the generators.
NOTE: This design is practically impossible to destroy
on the outside (unless there is another Death Star!) and is way imbalanced IMHO even though I never tried it for gameplay.
One shot from the superlaser is enough to destroy
any ship on a low setting to entire planets on high
settings. DS9 for example an immobile target would be destroyed easily(barring saving from the Prophets).
Imperial-class Star Destroyer
Class and Type: Kuat Drive Yard’s Imperator I "Imperial"-class Star Destroyer
Commissioning Date: N/A
Hull Characteristics:
Size: 20 (1600meters long, 100+ decks estimated)
Resistance: 4
Structural Points: 400
Operations Characteristics:
Crew/Troops: 36,810/9,700 (troops)
[ 15 pwr/round]
Computers: 4
[4 pwr/round]
Transporters: None
Tractor Beams: 6 fv, 2p, 2s
[2/per rating used]
Propulsion and Power Characteristics:
Hyperdrive System: 5.0/8.0/8.2 (6 hours)*
[2 per warp factor]
Impulse System: .25 c/ .5 c
[2/5 pwr/round]
Power: 250 (Solar Ionization Reactor)
Sensor Systems:
Long-range Sensors: +1/15 light-years
[6 pwr/round]
Lateral Sensors: +1/1 light-year
[4 pwr/round]
Navigational Sensors: +2
[5 pwr/round]
Sensors Skill: 5
Weapons Systems:
Turbolaser Batteries
Range: 10/30,000/100,000/300,000
Arc: All but directly aft (540 degrees)
Accuracy: 5/6/8/11
Damage: 15
Power: [15]
Ion Cannons
Range: 10/20,000/60,000/200,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: 9
Power: [9]
*80 Concussion Missiles
Number: 80 single shot launchers
Range: 15/30,000/100,000/300,000
Arc: All
Accuracy: 4/5/7/10
Damage: 27
Power: [5]
Weapons Skill: 5
Defensive Systems:
Imperial Deflector Shield
Protection: 150 /170
Power: [150]
Description and Notes:
The backbone of the former Imperial Galactic Empire. *Ion cannons do not damage the hull but instead drain the sheilds (opposing ship sheilds -5 to power against) and when shields are gone they drain the ships power and can cause system damage. (Other interpretations may prefer the shields to be useless versus ion weapons). Has a backup hyperdrive system if main one is destroyed or badly damaged but multiply time to destination x4. Carries 72 TIE-class starfighters, 36-48 TIEs (T/F), 12-24 TIE Interceptors (T/I), 12 TIE Bombers (T/B) typical fighter wing. 8 Lambda shuttles, 15 Stormtrooper Transports, 5 Assault Gunboats, a pre-fab Garrison, 12 landing barges, 20 AT-AT and 30 AT-ST. Main ventral docking bay can hold a ship up to 180m long for boarding actions. A skeleton crew aboard a Star Destroyer is estimated to be at least 5000 to operate it but impose skill penalties where applicable. An Imperial Garrison has anywhere from 800-1000
Stormtroopers. Stats based from WEG interpretation of ISD. *Some ISDs are known to carry concussion missiles as well but have a short range. This version was upgraded
to reflect an ISD attack against DS9 as per DS9 stats reflected in the DS9 corebook. An ISD is larger and has more bulk than DS9. The Imperator II class has upgraded weapons; Heavy TLs equivalent 30 LUG damage, another set of TLs equivalent to 21 LUG dmg, and ion cannons have a 12 dmg rating. The newer class has more armor (up SPs a bit 430 and hull resistance of 5) but a lower deflector
shield rating of 120.
Weyoun101 from John's old site http://home.austin.rr.com/jdominion/ and Weyoun 11 are one in the same so yes a lot of the converts were "interpreted" by me but I never playtested these behemoths. A player that did though mentioned he locked a Fed ship with his ISD tractor beam and hit him with ion shots and well you get the picture. His group had fun so as mentioned many a time in RPGs just fudge it. I do prefer Spacedock's depth though as opposed to the basic system but don't ask for me to make any converts for that!
I am also looking for other interpretations of the non-cannon Trek ships from the PC Trek games like Birth of the Federation, Armada, and Dominion Wars.
[This message has been edited by Weyoun11 (edited 07-16-2001).]
Thanks for the Star Wars stats, I really like them!
Point taken, seeing its all just conjecture anyway.
The stats for the Andromeda and other Commonwealth vessels are still in the playtesting stage (a fancy way of saying that I'm still writing them.)
They are so far a modified (less detailed) form of Spacedock.
Certain issues have come up with regards to the different types of technologies. For instance; slipstream as opposed to warp, no forcefields, no weaponry faster than the speed of light, combat IN the slipstream (sources say no, but I think I've seen it done in one episode).
So for those of you still waiting, be patient. The stats will be posted in General Chat.
------------------
Sit.
Listen.
Challenge.
Learn.