This is the point where players in my game may want to stop reading...Unless of course of planting misinformation.
![]()
For basic info on my Bridgetown setup, see http://216.40.212.6/forum/showthread...&pagenumber=1.
Our next adventure is going to have the discovery of the Iconian artifact under Bridgetown - a limited teleporter which can only teleport to other Iconian teleporters - none of which work currently but may be able to be repaired.
This is going to involve expeditions into the Reach to visit the planets with these primitive Gateways - precursors to the more advanced ones later seen in TNG.
This is going to require the characters getting something a tad larger than a Runabout - something they can spend a few weeks on, with a team of engineers and scientists, to explore the Reach, find those partially working primitive Gateways and try to repair them.
I find myself in a situation similar to that of DS9 as it entered Season 2 - what sort of ship to give them. Want it to be more than a Runabout. It's got to be familiar (i.e. something seen on the shows). It can't be superpowerful or huge (no Prometheus) as I want a smallish crew. But it can't suck combat-wise as I want some starship combat (i.e. no Oberth). We're talking a ship good for short to medium length expeditions, with Bridgetown remaining a base. And something Starfleet can spare in the aftermath of the Dominion War.
I've broken it down into a few possibilities. Feedback as always is appreciated.
Defiant-class - Nice and familiar, I know the players love the type of ship. Perhaps not the best suited to exploration missions, but that never stopped the Defiant. Plus one of the goals is to limit the characters so they don't depend on their ship to do everything. While well-suited for combat, she's not perfect for exploration. Small crew well-suited for tone of campaign - a small Starfleet crew on the borderlands...
Nova-class - Very well-suited for exploration. Probably as cozy as the Defiant - 80 crew in that little ship. Not well suited for combat at all (I'd actually have to think about souping her up a little bit) plus nowhere as near as familiar as a Defiant. The 80 crew may be a tad high, but the ship with a few modifications is definitely appopriate for the mission. Even souped up a bit, she is not a combat-machine, so while she may excel at research, the crew will need to be cautious in dangerous situations.
Intrepid - Well-suited for combat and exploration. Perhaps a little too well-suited given the tone of the campaign. With a crew of 150 plus all those resources make it seem a little unbelievable that she'd be going back to Bridgetown. However, a very familiar design for the players.
Comments? Anyone have personal campaign experiences on one of these ships that might influence my decision? Any other designs I'm forgetting. AslanC/Zymmer/AslanC I know you used a Nova for a while...