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Thread: [CODA] Star Trek RPG 2nd Edition (done by us :))

  1. #121
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    Quote Originally Posted by tonyg View Post
    My players noticed that fact in LOTR when I kept asking them to use stats they didn't have, or make reaction rolls that weren't on the sheet.
    I ran into similar issues answering questions as Net Rep.

    "What is 'savvy'? Is that a skill?"
    *sigh, now with more eye roll!*
    Former Decipher RPG Net Rep

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  2. #122
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    Quote Originally Posted by Doug Burke View Post
    I ran into similar issues answering questions as Net Rep.

    "What is 'savvy'? Is that a skill?"
    *sigh, now with more eye roll!*
    I did that!

    THaen had to go, opps, sorry, I was thinking in Trek.

    That is the sort of stuff that isn't a problem, just momentary miscommunication. It probably would have been better if the stats were the same, but it isn't a biggie.

  3. #123
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    Hello?

    Anyone still interested in RPG 2nd edition.

  4. #124
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    I am but a combo of freelance work and a bad back have kept me away from the forums recently!

    Sorry.
    Ta Muchly

  5. #125
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    Still interested, at least in participating in discussions (not quite sure I'd have enough time - and english skill- to write something).

    But I'm a bit lost actually as to what we have decided to do, eventually.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
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  6. #126
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    Quote Originally Posted by C5 View Post
    But I'm a bit lost actually as to what we have decided to do, eventually.
    As far as I can tell we haven't decided to do anything.

  7. #127
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    This strikes me as one of those projects that somebody should just jump in and get something down on paper.

    Designing stuff by committee is pretty much a doomed effort, at least initially. Committees are great for polish, not so much initial creativity or at least that's my experience from work.
    "Guy, you have a last name."
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  8. #128
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    Quote Originally Posted by Slortar View Post
    This strikes me as one of those projects that somebody should just jump in and get something down on paper.

    Designing stuff by committee is pretty much a doomed effort, at least initially. Committees are great for polish, not so much initial creativity or at least that's my experience from work.
    Well TK has started on CODS 2 and some homebrew game.

    I was hoping we would get some sort of "mandate from the masses" or at least a post card saying "wish you were headed here". Otherwise what they get might not be what they want.

  9. #129
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    Quote Originally Posted by tonyg View Post
    Well TK has started on CODS 2 and some homebrew game.

    I was hoping we would get some sort of "mandate from the masses" or at least a post card saying "wish you were headed here". Otherwise what they get might not be what they want.
    LOL

    "What? If you guys didn't want to have a Trek game based on the Cyborg Commando rule set, you should have said something to begin with."
    "Guy, you have a last name."
    "Do I?! DO I?! For all you know, I'm 'Crewman Number Six'!"

    My half-assed d20 Trek homebrew.

  10. #130
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    I will post my thoughts once more regarding this...

    I don't necessarily want or need a new or revised system - I'd just love us to start a series of threads with optional house rules that GM's have come up with for their own game. We can organize them by game system, book and chapter.

    I have never played any game system where I didn't bring in a rule from another system I liked, or create my own. So my thoughts are that a person is only going to be able to create a game to their own tastes - to committee it would kill it.

    Tomcat

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  11. #131
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    Tomcat raises some good points.

    Just adding to what already exists would be easier. Would could make things for CODA, ICON or even do stats for both. We could even pull in FASA or some vairaition of Prime Directive. Or even go in new directions like the SotC idea or such.

    I've got an optional table for starship offense for CODA that get's all the weapons on one chart and uses the Mark IX emitter and RIM-12C values for TOS and TMP. I can problalby put it up as a option one of these days.

    And I have a dozen or so shutlecraft written up for CODA, too.

    THere are a lot of ways to go with this, what way will please the most.

    And Slotar's statement is right on track with what I'm thinking about. Personally there are several RPG systems that I like better than CODA, but I don't want to shove a game down people's throats that they don't want.

  12. #132
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    Maybe the ever-doomed Klingon book !!!

    Other than that, as CODA covers all eras, maybe some specific sourcebooks. ENT, TOS, Movie era, TNG, DS9, VOY specific things ...
    DS9 could cover stations/starbases as ICON did, although KillerWhale's ESO handled those quite nicely for CODA, and Gamma Quadrant, specifics on the Dominion and all. VOY could cover the Delta Quadrant, maybe some specifics on the Borg. etc etc

  13. #133
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    Quote Originally Posted by RealPity View Post
    Maybe the ever-doomed Klingon book !!!
    It amazes me that FASA managed to get one out. It is almost as if the Klingon book is the Ted McGinley of Star Trek RPGs.

  14. #134
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    I know, and their supplement was good based on the Ford "Final Reflection" version. Their Romulan and Orion stuff was well done too. It's too bad I didn't like the game mechanics so much. Love the character creation, but not a fan of the AP and skills system. Also not big on power allocation in starship combat, kind of bogs things down a lot unless you're really just into that & not the roleplaying. I did like how CODA did their starships I must say.

    Interestingly enough (at least to me) about the Fasa Klingons: the IKS Gorkon novels have a few references to Ford's book. Kinshaya and the game Klin Zhi ...

  15. #135
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    Quote Originally Posted by RealPity View Post
    I know, and their supplement was good based on the Ford "Final Reflection" version. Their Romulan and Orion stuff was well done too. It's too bad I didn't like the game mechanics so much. Love the character creation, but not a fan of the AP and skills system. Also not big on power allocation in starship combat, kind of bogs things down a lot unless you're really just into that & not the roleplaying. I did like how CODA did their starships I must say.

    Interestingly enough (at least to me) about the Fasa Klingons: the IKS Gorkon novels have a few references to Ford's book. Kinshaya and the game Klin Zhi ...
    Considering what Ford had to go on, he did a remarkable job with Final Reflection. All in all I'd say his Klingon culture was more interesting that the final "Viking Samurai" one. I wish a bit more of Ford work would be referenced.

    But that how it always works with the novels. The good ones you wish were canon, the bad ones you wish were cannon fodder.

    APs were a mixed blessing. I didn't mind the skill system that much, as I like % games.

    All Trek games were stuck with power allocation for years. CODA was the first professional game that got rid of the allocation (barring some fleet action types of games).

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